CIU version 155 BETA

MAIN CHANGES

More new waves!

To ease testing, all invasion waves have been replaced with the new designs.

Looking forward to comments about wave design and difficulty. Currently, all waves appear starting at 0% difficulty. Do try them out under various difficulties, don’t just always slap on 100% + SSH. The Weekly Challenge can be helpful in this regard.

You can skip/warp around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10).

Also, you can press Ctrl+R to re-generate the current wave with a new random seed (won’t work on very first wave). Certain waves have significant randomizations, so this will allow you to see more variations faster.

:warning: If you post comments, then please don’t go back and edit your existing post to add new waves. That will be make it very hard for me to process your suggestions in chronological order and award medals accordingly. Create a new post instead.


:arrow_down: Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v155_3_0.zip

You can link your existing account that you normally use. Progress on the BETA server is completely separate from the LIVE server. It’s based on a database snapshot when the previous version was released, so your progress will be rolled back slightly (when compared to your live account). And, when the new version is officially released, any progress you made on the BETA server will be lost. Also, any translation changes will also be lost.

Multiplayer games will work, however note that your network connectivity will not be correctly detected by the BETA server (I think it will always say “Port-restricted cone NAT”). If there is a discrepancy between detection and your actual NAT type, then you will not be able to join some multiplayer games (even if they are listed). If the discrepancy lies on the host side, then none of the guests will be able to connect.

28 Likes

oh my…

2 Likes

we are so goddamn cooked! Let’s go!

3 Likes

Hell yeah!

2 Likes

2 Likes

Maybe add a second anomaly zone so It become possible to shoot the bomb? I can shoot it but it seems useless when upside down.

3 Likes

empty… bubble?

2 Likes

finally…

in the chemical bond wave, one disconnected electric wall = the sfx assigned to it stops playing.

Also does it really always “slide” that low? Inquisitorius wave.

3 Likes

woah…


I’m sadness xd

4 Likes

thats cute

I know it isn’t really related to the new waves, but just a personal feedback for v155.

The score text should be moved up bit a little bit, it kinda looks off-centered. The comma is also feels too close to the heat bar.

The wave Inquisitorius really need a fix, the chicks are way too low, literally at the bottom of the screen and there’s no anomaly area to kill them at all. The only possible way is too either spam special weapons or crash into them.

In Go-Karts got back-stabbed by left-facing karts, not sure if the wave needs a warning.

Woo-hoo!
There we go, V155 BETA avaliable

4 Likes

They did receive the danger zone warning.

In “Teleporter” wave, can the chickens have a teleporting effect, they look weird when teleporting.

Also, in “Pancakes” wave, the barriers appear suddenly without any animations.

Really? Then I didn’t notice it then hah