CIU version 152

but how can I export the games if I bought them from the InterAction Studios website? And if it isnt possible can we atleast get those versions updated?

You can look at the instructions at News | InterAction studios or you can see them at this image below.

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how to get pecking bonus there lol

If someone gift DLC
Who well received authorization code?
And did he can play clep with there unique features?

The authorization code is only for games purchased from iA’s website not CIU or Steam.

Well no, but actually yes

when begging stops?

hello it’s me again, so as I understand, the main event for the next update will be the episode 1 !
so let’s not change the chanel an improve a type of missions!
It is true that the Squawk Block mission are a little annoying.??? I mean same waves with limited movment!.. which brings me back to episode 1= same story!
idea :bulb: I mentioned some where before , how about use the meteor waves from episode 1 it will fit perfectly :100: since are made for limited move left/right! it will create something diffrent and will make squawk block missinos better!!

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Woah, big update.

Steam Achievements?!?! HYPEEEEEEEEEEEEE
yikes, some of these will be hard :skull:

And WOAH the old games have had CIU’s engine backported onto them, that’s insanely cool. I missed this bc I don’t actually own them on Steam lol
time to buy them all aha

@InterAction_studios I’m a little bit confused about Steam Achievement integration. For the classic games, which version (the original, or the “NEW Episode” format) has Steam Achievements?

EDIT: I see now on the Steam forums/discussions that they will be added with the next update to episodes. Will they be retroactive, like the ones that have just been added to CIU?

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both do

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After importing the CI2 License from the Steam version to Universe, I noticed that the soundtrack that plays once the Hero reverses course from the Sun is the same intro theme. When we trialed 2U last year, it was using the boss theme once the Hero flees. Is that intended?

In addition to what I posted above, there’s a lot of predetermined positioning in various waves that are supposed to have some RNG (very evident in the XX8 Asteroid waves, where the asteroid comes in the NE corner) throughout the story. Couple more examples are the Terminators and Chicken Interception waves. I don’t have any of my own footage to show, but I did use the same video in my post above to compare.

Fixed in v.153 :medal_sports: Idea .

Any substitute font is now squeezed to take up the same space horizontally as the English font. This, together with the previous change that equalizes heights, is as close as I can get.

It should have been listed as “coming soon” on Steam by now, however valve complained that the art (which says “Chicken Invaders The Saga Begins”) didn’t match the game title (which is “Chicken Invaders 1”). I’ll try changing the art to “Chicken Invaders Episode 1”, hopefully that will be sufficient.

The originals have had achievements since the beginning. The Episodes will have achievements in the next few days.

No. If you have won any medals/achievements in the Episodes, you will have to win them again in order to count as achievements.

This was a bug, corrected during v.148.2:
:bug: CI2 Intro cutscene: Fixed wrong music re-starting after record scratch

Oof, indeed. Fixed in v.153 :medal_sports: Bug

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good boy

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Thanks

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Instead for The episode 1 standalone edition I really want this feature! “Fly to future” as an unlockable Will be fun :pray: if it is possibile to reconsider this option!

the discussion from Episode 1 BETA:


There’s a space in between the wave texts , was it intended?

Already reported

You mean the vertical spacing between “Wave 2 of 32”, “Asteroids!” and “No, really”?

I spaced them out more because they were overlapping on the Episodes (certain episodes use larger fonts)

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I also noticed that in normal Universe gameplay. If there’s a technical reason for this, then I can go along with it, even though it’s a bit jarring.

I also sat that on Steam. It’s probably the game reauthenticating all the DLC variants.