MAIN CHANGES
DLC is now available for purchase in-game! Chicken Invaders Episodes 2-3-4-5 are available right now, Episode 1 is coming in the next update. If you already own the individual Episodes on Steam, then you can export your purchases to Universe for free. Check the Steam news of each individual Episode for instructions.
Steam Achievements have been added. Upon first login, you will retroactively receive all achievements that you have already… achieved.
Also, the default letterbox option is now “automatic”, which will stretch the image up to 20% horizontally, and will use black bars for anything beyond that. Sadly, due to this new setting, all your game options will be reset in this update.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- any game options
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
-
Re-ordered precedence of “can’t assign mission” reasons (@PlasmaX
Idea)
-
Spelling corrections (@PlasmaX)
-
Can now join multiplayer games even on their last wave (@thai2910
Idea)
-
Dropped coins now rotate with a random direction and speed (@horizon-emmiter
Idea)
-
Reverted this change from v.149/v.150: Galactic Cup screen / Group phase: Fixed Column heading alignment in RTL languages.
-
Inbox: Added borders to message contents scissor area (to avoid clipping glows) (@OrvilleTheOrca
Bug)
-
iOS + CIep5 : Fixed crash on planetary missions (caused by
getBlock()
on read-only data) (@DeadlyKevinBug)
CIep5 v.16
-
CIep5: Fixed “already exported” message when exporting account to CIU. (@ans1382
Bug)
-
Fixed wrong
GameController
file (causes a lot of bugs). -
CIep5: Fixed “soundMinorWin missing” at end of Tutorial mission (@Taubsi
Bug)
-
CIep5: Fixed tutorial save overwriting mission save (@OfficalK12
Bug)
CIep5 v.17
-
CI5ep5: Brightened UI text (@VerMishelb
Idea)
-
QuadSoup
now uses index buffer, batches by texture. -
FontCache
is now off; replaced byQuadSoup
(equally fast, no more cropped cache lines, less texture memory) -
Fixed spaceship warping to top-center of screen after skipping cutscenes using keyboard (@DeadlyKevin
Bug)
-
CIep5: Improved crash report submission (breaks episode server compatibility, requires v.17 server).
Episodes v.18
-
Episodes: Fixed unlockables always being shown in English regardless of language (@Piotrek1113
Bug)
-
Episodes: Brightened UI text (@VerMishelb)
-
Reworked font sizing. Fonts are now sized using (a) line height and (b) capital letter height (@ordinary_ryxt
Bug)
-
Fixed incorrect calendar detection for Christmas season (@Bandicoot @Hitori
Bug)
Episodes v.19
-
Applied consistent 60% text whitening to all episodes.
-
Fixed incorrect size of outline-only small font (@StExtreme
Bug)
-
Fixed incorrect vertical alignment of outline-only fonts.
-
Large font for RTL languages is now scaled 75% (@ans1382Bug)
-
Banner/thumbnail for CI1 DLC updated to use new Earth heightmap from v.149.5.4 (@JustDoIt
Bug)
Special
Steam CI2/CI3/CI4/CI5 (old builds): Fixed issue with Steam persona names that start with Unicode codepoints >0xFFFF . Bug would continuously reset profile, and consequently not save progress (@konda
Bug).
Episodes v.20
-
Disabled CIU-style quips in CI1/2 (were already disabled in CI3/4/5) (@Knightcap
Bug)
-
Added loading screen for “Opportunistic” mode (
loadMode
=1) (@VerMishelb @ZoofyoooIdea)
-
In-mission pause menu: Added padding between buttons and dialog frame (@VerMishelb
Idea)
-
Increased brightness of tutorial text (@VerMishelb)
-
Letterbox option now defaults to “Automatic” (streches within 20% difference, letterboxes otherwise) (@Zoofyooo @DerekTDR
Idea)
-
Default SFX volume is now 75%, music is 50% (@VerMishelb
Idea)
-
Changed criteria for starting with tutorial mission.
Episodes v.21
-
Copyright now consistently says 2025 (@DeadlyKevin
Bug)
-
OpenGL ES: Fixed texture bleeding (@ScarletCuboids
Bug)
-
CIep2-CIep5: Missions are now randomized each time. (@TheGoldenBoss128
Bug)
-
Mission randomizer: CI1 is now generated the same way as CI2-CI5 (was previously a special case due to its origins as 120th Anniversary mission)
-
CI1-CI5 are now assigned a different random seed each time they are generated.
-
CI4 “The King of Crabs” boss: Increased health by 25%.
-
CI4 “The Iron Chef” boss: Increased health by 50%.
-
“Tribute” wave: Saucer now comes from a random direction (CIU missions only; CI5 direction is always left-to-right) (@TheGoldenBoss128 @OrvilleTheOrca
Idea)
-
Added 2-player co-op game.
-
Added Steam achievements. To maintain compatibility with old games, certain achievements now map to slightly different medals (e.g. “Distinguished Green Greed Cross” is per-stage, not per-wave and “Medal of Annihilation” is 40 kills, not 30)
v.152.2
-
Shrunk tiny font by 1px to match its previous size (@PlasmaX
Bug)
-
Advanced Graphics Options screen: Fixed placement of “Back” button (@Taubsi @RBCube
-
Large font for RTL languages is now scaled 85% (@PinanasBug)
-
Changed handling of odd pixels in “middle” vertically-aligned text.
-
Mission HUD: Moved 3rd messenger lower (was overlapping in certain languages)
-
Added Steam achievements.
-
Added dedicated TrueType font for Arabic script (@ans1382
Idea)
-
“Cardinality of Four” wave now has repeatable RNG (@Knightcap @RBCube
Idea)
-
Compiled with VS2022 17.12.4
-
Discovered broken Chicken Invaders 4 Thanksgiving Edition Linux depot (@DerekTDR
Bug)
v.152.3
Options->Graphics->Advanced screen: Fixed placement of “back” button (@Bandicoot @Lacee @Suisei Hoshimachi
Bug)
Episodes v.21.2
-
Fixed “disappearing second player HUD when pausing game” (@ordinary_ryxt
Bug)
-
Fixed crash (out-of-bounds memory access) when using shadow glyph filter.
v.152.2.2
Fonts are now fully re-finalized whenever language changes (fixes incorrect digit equalization).