MAIN CHANGES
This version includes preliminary groundwork for the “Galactic Entertainment Network” (GEN), a way to collect and organize recordings of the “best” missions from each day, compile them in a “highlight reel” video, and broadcast them across the galaxy (well, on YouTube at least).
Details have not been finalized yet (e.g., which missions will be eligible for recording, the criteria for “best” , the number and frequency of video postings, any rewards, etc.). The intention is to be able to eventually watch some fun and entertaining mission snapshots (e.g., “epic” waves, skillful dodging, near-death experiences) and side-by-side comparisons of certain competitive missions (e.g., quarterfinals, semifinals, and finals of Galactic Cup).
This addition has necessitated several ‘dangerous’ cascading changes to game’s internals, so it’s doubly important to make sure everything works as expected (especially competitive and multiplayer missions). Fly as many of those as you can, and report your experiences here.
Note that in the BETA, CI2U, CI3U, CI4U and CI5U are still available to catch any bug regressions (the capability to warp around waves has been removed, however).
Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v143_2_0.zip
You can link your existing account that you normally use. Progress on the BETA server is completely separate from the LIVE server. It’s based on a database snapshot when v.142 was released, so your progress will be rolled back slightly (when compared to your live account). And, when the new version is officially released, any progress you made on the BETA server will be lost. Also, any translation changes will also be lost.
Multiplayer games will work, however note that your network connectivity will not be correctly detected by the BETA server (I think it will always say “Port-restricted cone NAT”). If there is a discrepancy between detection and your actual NAT type, then you will not be able to join some multiplayer games (even if they are listed). If the discrepancy lies on the host side, then none of the guests will be able to connect.