It could be a bug in the Excel library I’m using to import/export. It’s very old and creaky.
Ok, so it’s most likely a corruption in the texture file (maybe from bad modding tools, or possibly faulty hardware). Re-install the game and see if it goes away.
It’s a very low-level setting that is needed even before the rest of the configuration data is loaded, that’s why it’s hard to upgrade.
Awarded (I think – you’ve changed it again? ).
This change has been applied to all of CIU.
CI2 resources are kept in a separate file, and it’s not easy to apply them to missions outside CI2 itself.
AFAIK all 3 tracks of CI2 music are now in the Galactic Store.
These are not the same coins in terms of points, so I thought it would be confusing if they looked exactly the same.
You probably (un)intentionally damaged both Infinichicks. One Infinichick will die at exactly 50% only if it’s the only one you have damaged.
Your screenshot shows it’s still alive at 99.99%, which is expected.
Only in the actual CI2 mission.
Fixed in v.142 Bug
Changed in v.142 Bug
This is not a sustainable change, though (i.e., it can’t be applied to all music without significantly increasing download size)
Yes, I think that is the reason. Your contact probably joined a multiplayer game (after the last notification you saw) and then immediately quit it.
That means that the game did not properly ‘end’ the first time around – it was most likely a disconnection instead.
This seems like a lot of work, but – on the list.
Yes, I had to revert that change due to lack of time – it’s back in v.142.
It ends on 15th January to account for “Old Calendarists” (e.g., Russia)
Fixed in v.142 Bug
Intended. I thought completely random directions would be overwhelming.
Remastering still has significant work to go. I now need to package each episode as stand-alone app (certainly on Android, possibly on other platforms).
Beyond that, there are three main potential directions:
- New “police chase” mission type
- New procedural “planetary” mission type
- Mission editor (I don’t think formation editing will be possible, so perhaps “mission mixer” would be more accurate)
- Bonus: There’s also a half-baked idea about multiplayer games where the host doesn’t directly fly the mission, but instead chooses which enemies to spawn and when (the mission difficulty would determine the number and breeds of enemies at their disposal).
They are all major undertakings, and I still haven’t decided which one I’ll be tackling first.
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“Death animation”? You mean kind of explosion effect used?
Custom names are only for 2dB tracks.