CIU version 141

Someone actually suggested adding custom death animations, but iA said that the engine doesn’t support that, that was long time ago… so i hope the engine can add that now. :v

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this was also my idea

Back to the Unicode support in steam proton. Emojis sure are not a problem, but this absolutely for sure is:

Persian, Arabian, Thai, Urdu and Kurdish refuse to show anything, and I was not able to find any way to solve this with proton fixes or modifications.

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Got a silly suggestion:

Change the Slob Chicken death sound to a bass drop sound effect

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I feel like there’s enough waves for now. Also if by seasonal content you mean holiday skins - easter, christmas etc. then that’s not exactly a good idea.

I don’t really see it happening anytime soon. IA has to maintain CIU servers 24/7 and it needs to be successful enough to at least cover the costs. Making another stand-alone would be stupid. Exclusive episode 6 DLC for CIU would be perhaps the best purchase among other microtransactions in CIU.

I guess multiplayer enemy will be the focus given how CIU is supposed to be MMO. Police chase could be fun, but planetery missions would make exploring the Universe better.

Maybe it would be a good idea to report it to Valve’s Proton GitHub repo. Though they don’t respond to many of reports.

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It could be a bug in the Excel library I’m using to import/export. It’s very old and creaky.

Ok, so it’s most likely a corruption in the texture file (maybe from bad modding tools, or possibly faulty hardware). Re-install the game and see if it goes away.

It’s a very low-level setting that is needed even before the rest of the configuration data is loaded, that’s why it’s hard to upgrade.

Awarded (I think – you’ve changed it again? ).

This change has been applied to all of CIU.

CI2 resources are kept in a separate file, and it’s not easy to apply them to missions outside CI2 itself.

AFAIK all 3 tracks of CI2 music are now in the Galactic Store.

These are not the same coins in terms of points, so I thought it would be confusing if they looked exactly the same.

You probably (un)intentionally damaged both Infinichicks. One Infinichick will die at exactly 50% only if it’s the only one you have damaged.

Your screenshot shows it’s still alive at 99.99%, which is expected.

Only in the actual CI2 mission.

Fixed in v.142 :medal_sports: Bug

Changed in v.142 :medal_sports: Bug

This is not a sustainable change, though (i.e., it can’t be applied to all music without significantly increasing download size)

Yes, I think that is the reason. Your contact probably joined a multiplayer game (after the last notification you saw) and then immediately quit it.

That means that the game did not properly ‘end’ the first time around – it was most likely a disconnection instead.

This seems like a lot of work, but – on the list.

Yes, I had to revert that change due to lack of time – it’s back in v.142.

It ends on 15th January to account for “Old Calendarists” (e.g., Russia)

Fixed in v.142 :medal_sports: Bug

Intended. I thought completely random directions would be overwhelming.

Remastering still has significant work to go. I now need to package each episode as stand-alone app (certainly on Android, possibly on other platforms).

Beyond that, there are three main potential directions:

  • New “police chase” mission type
  • New procedural “planetary” mission type
  • Mission editor (I don’t think formation editing will be possible, so perhaps “mission mixer” would be more accurate)
  • Bonus: There’s also a half-baked idea about multiplayer games where the host doesn’t directly fly the mission, but instead chooses which enemies to spawn and when (the mission difficulty would determine the number and breeds of enemies at their disposal).

They are all major undertakings, and I still haven’t decided which one I’ll be tackling first.

Payments are done externally via PayPal. As long as there’s a functioning web browser (i.e., one which PayPal supports), payments will continue to work.

“Death animation”? You mean kind of explosion effect used?

Custom names are only for 2dB tracks.

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yes

Continuing the discussion from CIU version 137 BETA:

If Pirate Chick and Ninja Chicken wire eggshell costumes, it would be difficult to distinguish. I think Ninja Chick should try combine with purple black bunny mask, bunny ears must short.

My mean actually is: Playing randomly all 3 CI2 music tracks in CIU mission (before: CI2 theme music track is only played in CIU mission) . I’m not talking about 3 CI2 music tracks in Galactic Store.

I wish I saw these after I came back. Wow.

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Me too I dreamed of this new features.

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So i used to default slot in wave music but there’s is no CI2 Music 1 actually getting unused in CIU Mission.

@InterAction_studios is it allowed to fly a mission without buying required items to dock into some planets?

More details: I told one of my friend to try a retro mission in squadron assignment, turned out she can fly that mission without buying horizon stabilizer and gravity nullifier.

Yes. It’d be lame if you have to have them, right?
Moreover, this is known:

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Changed in v.142 :medal_sports: Idea

Yes, assignments work like that.

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@InterAction_studios Are we looking at old ideas for 2024? Is it possible to add new parts to the game?

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I mean, I’d call those 4 ideas old. Some of them are even in my ideas collection topic.

Why wouldn’t it be?

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Is there Nintendo Switch Pro controller support in the game? When I use mine it doesn’t detect the attack, special and satellites buttons, only the joystick works… Nevermind, Steam detects it as an Xbox controller (what the hell?)

obraz
for some reason you can find players with callsigns that were reset (at least that’s what the “(deleted)” seems to be)

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Is it the one in the galactic party? (the one where you spawn the bosses)