MAIN CHANGES
This update replaces the “Revenge of the Yolk” episode with the full “The Next Wave” episode in CIU, directly playable from your Profile screen. This is a temporary and experimental feature, so enjoy it while you can, and report bugs here.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
- your seasonal content setting
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
-
Profile screen: Replaced “Revenge of the Yolk” with “The Next Wave” episode (experimental).
-
CI3 “Intro 2” cutscene: Fixed size of egg texture (@Super_Nova_9000
Bug)
-
Translations: Fixed western digits always appearing in screen resolutions (@Bandicoot)
-
Translations: Fixed “Translators” and “Lead Translator” always appearing in English in the credits (@VerMishelb)
-
CI3: Egg-drone laser now respects player invulnerability (@OneWingLunarian
Bug)
-
CI3 “Nap” cutscene: Increased asteroid size to completely cover BX-class spacecraft (@TheGoldenBoss128
Bug)
-
Fixed
circleBlur
texture cropping issue. -
CI2/CI3/CI5/CIU Messengers: Fixed character spacing (was truncating fractional digits) (@VerMishelb
Bug)
-
CI3: Balloon chickens can now drop eggs (@TheGoldenBoss128 @Knightcap
Bug)
-
Fixed spacecraft heading always being zero after exiting wormhole (@OfficalK12 @HeroWither16
Bug)
-
2002 mode: Added CI3 UCO texture to exceptions requiring true translucence (@Bandicoot
Bug)
-
Fiery asteroids now have smoke (bug introduced in v.140) (@JustDoIt
Bug)
-
CI3 Halloween “Intro 3” cutscene: Boss now has correct vest (@nguyenvanvu27032005g
Bug)
-
Fixed angle interpolation (would previously turn ‘the wrong way’ in certain cases – visible in player tracking of boss eyes).
-
Fixed damage stage progression calculations (final stage previously had less health than it should). Non-linear coefficient is now 50% (was 25%)
-
Fixed exhaust particles being spawned on the very first frame (possible under low FPS) having incorrect headings.
-
Galactic Store: Added “CI2” exhaust (CHL-only).
-
Fixed stale online status when leaving a multiplayer game on the first wave (@Bandicoot
Bug)
-
Galactic Store: Added “CI2 Music 1” and “CI2 Victory” music.
-
“CI2 Theme” music now plays actual CI2 theme. It previously played CI2 cutscene music (which has now been moved to “CI2 Music 1”).
-
Lowered various chicken damaged/death sound frequencies by 10%.
-
Christmas: Bauble (egg) is now light gray (yellow was easily conflated with popcorn cuisine) (@TheGoldenBoss128
Idea)
v141.2 (BETA only)
Fixed only “Ion Blaster” gifts being allowed to drop (@Bandicoot
Bug)
v141.3 (BETA only)
-
CI2: Chickens now only swoop if player is alive.
-
CI2: Fixed missing
soundGameOverCI2
resource (@PlasmaXBug)
-
CI2: Added Christmas content.
-
Gift/atom/key drops can now spawn further away from center of spawning edge (was previously using an unnecessarily narrow cone).
-
Added Galactic Party at ???+???
-
CI2 “Interception” waves: Narrowed spawn cone (@ans1382
Bug)
-
CI2 “Be quick or be dead” wave: Reduced number of enemies (@PlasmaX
Bug)
-
CI2 “Terminators” wave is now more faithful to CI2 (@Sammarald
Bug)
-
CI2: Mirrored sense of introductory cutscene (spacecraft now attacks left-to-right, retreats right-to-left) (@DePeeper
Idea)
-
CI2: Asteroid Belt now uses “CI2 victory” music (@Sammarald
Idea)
-
CI2: “Interception” waves: Enemies now spawn more clumped together in time (@Sammarald
Idea)
-
CI2: “Asteroid Belt” waves: Reduced number of asteroids and duration, front-loaded fast asteroids (@Sammarald
Idea)
-
CI2 Mother Hen boss: Now drops atoms on each damage stage (@Sammarald
Bug)
-
CI2 Mother Hen boss: Is now placed 20% higher (@Sammarald
Idea)
-
CI2 “Be Quick or be Dead” wave is now more faithful to CI2 (@Sammarald
Bug)
-
CI2: Limited Flying Saucer firing rate in difficulties >100% (@kAPET
Bug)
-
CI2 “Berserk” chickens: Now move faster once agitated (@Sammarald
Bug)
-
CI2 “Berserk” chickens: Fixed smoke/feather color (@Sammarald
Bug)
-
CI2: Limited swooping frequency in difficulties >100% (@Sammarald
Bug)
-
CI2: Hyperspace is now entered after defeating “Mother Hen” final boss (@Sammarald
Bug)
-
CI2: Fixed breed of 360o chickens (@Sammarald
Bug)
-
CI2 Classic Waves: Flipped rows to make Pecking Order easier (@Sammarald
Idea)
-
CI2: “Reinforcements” waves: Increased number of enemies (@Sammarald
Bug)
-
CI2: “Initial Approach” waves: Chickens now move faster (@Sammarald
Bug)
-
CI2: Made second set “Paratrooper” waves a harder variation of first set (@Sammarald
Bug)
-
CI2: Red meteors now start appearing on Mars chapter (@DeadlyKevin
Bug)
-
Hallloween: CI4/CI5 cutscene puppets now use bat sounds (@OrvilleTheOrca
Bug)
-
CI2: “Paratrooper” waves: Enabled Clean Sweep (@Knightcap
Bug)
-
CI2: Fixed Flying Saucer death sound (@Knightcap
Bug)
-
CI2: Fixed Paratrooper chicken death sound (@Error_Bonnie @Luna_Starry
Bug)
-
Removed
0.0
parameters from allsetState()
calls. -
CI2 “Mother Hen” boss: Added ci2_explosion to death sounds (@Error_Bonnie
Bug)
-
CI2 “Mother Hen” boss: Fixed metal sound effect (@Knightcap
Bug)
-
CI2: Shirt of “Paratrooper” chickens is now seasonally consistent (@Flame_Spacecraft
Bug)
-
CI2: “Paratrooper” chickens now drop eggs (@thatchickeneater
Bug)
-
CI2 chickens now rarely carry 10x bronze coins (@Sammarald
Bug)
-
CI2 “Paratrooper” now drop bronze coin when losing their umbrella (also removed food drops at this stage) (@PlasmaX
Bug)
-
Reduced enemy health (about 50%), reduced projectile speed (to more closely match original CI2) (@PlasmaX @anon46675045 @Sammarald @Knightcap @Error_Bonnie @OfficalK12
Bug)
-
Fixed path of
starfield6-colorref
in-2002mode
exceptions (@Luna_StarryBug)
-
Relaxed censoring criteria for callsigns (@Saifkhaled
Bug)
v141.4 (BETA only)
-
CI2 Mother Hen boss: Fixed firing timing to be faithful to CI2 (@Sammarald
Bug)
-
Made CI2 “minor win” music available to CIU (@Sammarald
Idea)
-
Halloween: Added dedicated CI2 starfield.
-
CI2 Colored chickens now award more points depending on color and stage. (@Sammarald
Idea)
-
Applied Seasonal coloring to CI2 text (@2sN
Idea)
-
CI2 Christmas: Replaced “CI2 Music 1” (which was a segment of Christmas “CI4 Victory Music”), with “O Come, All Ye Faithful” (
hopefullyunused Loco track) (@2sNBug)
-
Added seasonal snow/flowers/leaves to CI2 cutscenes (@thatchickeneater
Bug)
-
Christmas: Coins are now stars (@PlasmaX
Idea)
-
CI2 enemies now drop silver coins (was bronze) (@PlasmaX
Bug)
-
CI2: Removed CIU sound and effect taken from CI2 berserk chickens (@Knightcap
Bug)
-
CI2 Mother Hen boss now drops atom when retreating (@DeadlyKevin
Bug)
-
CI2 Mother Hen: Fixed number of boss damage stages to be consistent with CI2 (@DeadlyKevin
Bug)
-
CI2 Mother Hen: Increased barrage to 6 attacks (was 5) (@DeadlyKevin
Bug)
-
CI2 Introductory cutscene: Chicken now uses CI2 sound effect (@Sammarald
Bug)
-
CI2 Mother Hen: Bullets are no longer cleared when retreating (@Sammarald
Bug)
-
Empty (skipped) CI2 waves no longer award “Clean Sweep” bonus (@Sammarald
Bug)
-
Added Halloween theming to CI2 chickens (also fixes issue of Paratrooper changing breed when damaged ) (@Sammarald
Bug)
-
CI2 Paratrooper chickens: Added missing damage response (@Sammarald
Bug)
-
CI2: Changed weapon spawn progression (@Sammarald
Idea)
-
Fixed regression in v.140.1 which caused winding behaviour: Fixed angle interpolation (would previously turn ‘the wrong way’ in certain cases – visible in player tracking of boss eyes). (@2sN
Bug)
-
Removed strong/weak-against from CI2 bosses (@OrvilleTheOrca
Bug)
v141.5
-
CI2 Mother Hen: delay between attacks is now dependent upon skill (@Sammarald
Idea)
-
CI2 “Introduction” cutscene now plays “CI2 Victory” music while hero is retreating (@OrvilleTheOrca
Idea)
-
CI2 dropped coins are now colored bronze (but are still worth as much as silver), because gray/silver color interfered with eggs (especially Christmas baubles)
-
Removed
FLAG_ALWAYSLTR
from Sun and Vehicle information text (@ans1382) -
Easter: Themed antenna egg. (@EdgardCIfan97 @OrvilleTheOrca
Idea)
-
Fixed wrong mission coordinates displayed for Droid Raid missions (@TheGoldenBoss128
Bug)