so this is changed in mirrored cutscene, how many this player poll it’s no have didn’t change! So i reverb it.
With this change, CI2 theme music is now playing its new music in a CIU mission (Chicken Invasion or Squawk Block). However, i think this could be better if iA add them to CIU, so that we can listen to those music if someone like CI2 musics. (add 2 remain CI2 music to CIU mission).
I have an idea Chickens often need to drop many coins
Too much points will be given
(Aren’t 30kpts not enough for you? Unless you’re talking about 1000 pts coins)
Unpre with SSH…
I will say that the 90th wave is the hardest one, cause I’ve found the way to beat wave 80 and 100 easily…
Hey go to the post
Changed in v.141.3 Idea
Fixed in v.141.3 Bug
Changed in v.141.3 Idea
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Considered that, but it would create too many pieces (3x3x3x3x3=243)
Ugh… that’s the wrong breed.
Fixed in v.141.3 Bug
I’ve flipped the rows around, however they still need to be a part of a single overall group (which controls horizontal movement)
Changed in v.141.3 Idea
Fixed in v.141.3 Bug
Allowed. I’ve changed the progression w.r.t. CI2.
Allowed
Fixed in v.141.3 Bug
Wait…So, even in the original CI2, the titles are different but all 3 waves are the same type? Ugh, this needs changing.
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Unintended, but there’s also such an exception in CIU so… hmm… allowed.
Please explain more about these bugs. Define what you mean by “skip” and “partial-softlock”.
Fixed in v.141.3 Bug
I’ve changed it because the planets look weird when placed on top of a relatively bright background. If you notice, the cutscenes all still use original CI2 placement.
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Fixed in v.141.3 Bug
Intended.
I was aware of this problem already. In the original CI2, the intro and Pluto cutscenes are separated, so it’s not as jarring. But in CI2U they’re played back-to-back.
Hey iA do you have an intention to use the 360 chickens in anniversary missions?
So here’s an explanation about 3 and 4
Explanation for 3: In multiplayer the boss fight in W20 seems to completely skip over to W21 (it seems like the boss fight on W20 doesn’t exist on multiplayer with at least 2 players)
Explanation for 4: In multiplayer W50 boss fight resets twice at 60% before it lets us process past 60% (again with at least 2 players)
mind checking some of these?
Can I have one too?
isn’t the chicken in paratrooper waves plays this sound first when their parachute being destroyed?
1.I was play the episode 2 in final wave 110 and when I finished it’s was show Failed:closed connection
2.i have idea maybe you can be change anniversary mission to CI1U Change the shape of letters and chickens and asteroid
Sure we can share medals
when I finished it’s was show Failed:closed connection
Kicked by the server.
iA mentioned this wouldn’t happen, but who knows what else could also cause a kick?
coin drops (a bunch of coins
Fixed in v.141.3 Bug
Ironically, they used to drop coins whenever you destroy their umbrella. (that doesn’t happen here)
Fixed in v.141.3 Bug
Can I have one too?
Shared
4- Bosses are very tanky, even with a BX-9.
12- Wave 50 and 90 is just a tragedy, lower their health and projectile speed.
Wave 80 and the next “fight” boss are tough
the bosses are absolutely ridiculous with the amount of health and how fast they are
“Show 'em who’s Boss” and “Fight”: This Military Chicken shoots 3 pink bullets, and those bullets’s speed don’t match with the difficult of the game (wave 10/110, with SSH skill, the actually difficulty is over 50%). Oh, Boss’s health doesn’t match with the difficulty, too. For the the Big Chicken, their speed is too fast than anything i expected.
- Bosses are way way WAY too buff (Sargent Chicken comes in at 300kHP for W10 SSH, Boss Chicken comes in at 500kHP for W20 SSH and Mother-Hen Ship comes in at 593.75kHP for W40 SSH)
lower the health of all bosses
Fixed in v.141.3 Bug
Explanation for 3: In multiplayer the boss fight in W20 seems to completely skip over to W21 (it seems like the boss fight on W20 doesn’t exist on multiplayer with at least 2 players)
This is very weird. Are you sure the host didn’t press >
by accident to skip the wave?
Explanation for 4: In multiplayer W50 boss fight resets twice at 60% before it lets us process past 60% (again with at least 2 players)
This is even weirder. Did the wave actually restart? This could be caused by pressing <
and then >
.
Anyway, if anyone else notices weirdness in multiplayer, please report ASAP.
Wait…So, even in the original CI2, the titles are different but all 3 waves are the same type? Ugh, this needs changing.
Well they weren’t exactly the same, they retained the original enemy counts and spawn positions, its just that they had random falling speed so it appeared as if they were the same
probably noticeable on wave 107 especially
suggestion : wave “hend game” , when progress bar gets 100% then we saw destroying animation but time still changes. so time should stopped during animation effect.
don’t see any useful with that
BETA v.141.3 is now available.
You can now turn on “Christmas” seasonal content, if you wish.
Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v141_3_0.zip