No
i recall it yeah it’s means but 1
as a default in ci5 message animation of galactic store or mission config.
meanwhile i beginning of waves defeat boss. But then firepower reset based 0
in first wave but this charity drop early on can tell charity drops in wave 2 (Chicken Acrobatics).
wave 1: Show em who boss
wave 2: classic invasion
every wave 2 CI3/CI4/CI5 bugs charity drop early in ci3u literacy at the same.
the text is so broken and creepy in ci4u.

i have a feeling that the chicken in the cutscene uses older CI3 chicken body
Can you just change the size of the chicken boss and use it in the cutscene? Will this take a lot of work?
Yup, they’re the same.
Also, CI2 doesn’t have text animation. Will you make a new one or reuse one of text animation already have?
Will the number of comets in CI3U depend on Skill?
Yeah, it happens on harder skills like superstar hero
- At CI3U Christmas Seasonal wave X6 “Asteroids” except wave 16, Asteroid was is dedicated CI3-style. But wrong smoke (was Snowball’s smoke), it must revert to Snowball.
- Wrong boss cry sound in CI3U Easter Seasonal in “Prologue” stage when Big Bunny appearing.
- In CI3U cutscene, “Close-up of Earth” texture has not been chained down to eliminate the solid line at bottom of the screen.
Here is my video about the starting cutscene and wave 0/1.
I saw some problem from my video:
1- I can see the big chicken that Yolk called to attack the player are looking to the player. Well, it’s not a problem because mostly enemies look to the player while they attack us. However, if you let that big chicken in the cutscene look to player, so why that big chicken don’t have the “angry” face, just like the big chickens in-mission.
2- The “CI3 boss music” should be played when the “Show’em who’s boss” text appear, not the “Prologue” text (this have been reported by someone before but i don’t know exactly who reported this first)
3- “Charity” in wave 1. Yes, i can get it in wave 1. My video is also used as a proof for “2sN” guy who reported this before.
4- You still can play CI3U during 121 waves by starting with Lightning 10powers from wave 0 to wave 1 and upon, like my video above. Check it.
And here i have some thing to say about CI3U after the 2nd time playing (not for wave 0 and 1 anymore)
1-

The Balloon Chickens still be fallen while they still keep its balloons, just like the CIU variant.
2- This is a suggestion for “Meteor storm” stage: Since we are playing in CI3U, not CI3 original game. That means the SSH skill is very different. Beside, the difficult of “Meteor Storm” stage in CI3U mission is actually higher, and you are using SSH Skill from CIU too. So i think those asteroids’s speed in Meteor Storm should be depended on Skill, it could be matched with the really difficult of the mission (the current speed of those asteroids in “Meteor Storm” stage from CI3U-v.140.2 will match with Veteran Skill from CIU)
Has anyone used these buttons?
That’s just a dumb question. If we hadn’t, how would we have known the Prologue wave screwed up this debug feature?
Depending on Meteor Storm’s speed, it will be very difficult to dodge if it appears below. More Lava Asteroid than in normal CI3.
Reported by @OneWingLunarian and it was allowed by iA.
In the waves of Meteor Storm (CI3U), should we add this text: “Warning: Meteor may come from any direction!”. Applies to Veteran and SSH Difficulty? ![]()
I was reported before you.
This post already reported by @Sammarald .
And InterAction was said:
I was reported before you too. But it still not responding yet.
I disagree on your opinion if its health in Rookie is more or the same as in SSH.
wdym? rookie is easy, of course
have u even beated with ssh?
try SSH
you’ll see the reason why it doesn’t need more hp
[CI3U] “Entering egg-drone minefield” Wave: I think it’s a good idea to increase the enemy’s movement speed and increase the number of enemies that appear depending on the difficulty.
Edited: The enemy’s movement speed is very slow even though I set the SSH difficulty
Too boring if we can’t kill all Egg Drone by too much health and fast move on high skill.
Do you people even play on SSH? It’s tanky enough to be annoying.




