CIU version 140 BETA

How do you change the color?
Do you put green filter on it?
It makes CI4 space look black with a bit of red

Wait 1 minute
UFOCI2
UFOCI3
You added these?

Will we see a modernized version of this or will be the same old one (better make a poll about it)
CF2B7612-FACF-4093-AE44-F2B9B45C72A3

Bruh that give me the bug feeling and its annoying me :frowning:

Like whats the point of a progress bar if its not gonna tell me how much is left for the boss?! Thats why i hate it! And i were HAPPY that they got rid of it in CIU!..i have an idea…what of we make it as an OPTION for CIU like you can tweak it from the settings because i believe not all people (especially those who didnt join the forums yet) are not gonna lime the non linear bar for these boses especially YOLK STAR! Should i make a poll about it?

I have an minor tweak for yolk star when his shell is begin cracked give at least a red flash just like in mother hen ship boss!

this change has nothing to do with the progress bar, it hasnt been changed

Im talking about the 2 bosses progress bar that change is cringe for me i wanted it to STAY AWAY from CIU but u guys add it.

look but unless affect original from ci4 thanksgiving background cutscence bro.

Downloaded the latest beta version and this message appear

It’s offline now

fr

Well… No notification from iA. But this message is similar to the time when BETA is offline. (it still offline until i post this comment)

so you’re secretly holding the server availability hostage

They are still fixing bug. Let’s wait for later beta version

This is because the server’s IP changed, and the DNS has not propagated yet. You can either wait for the DNS to propagate (a few hours), or you can launch the game right now with the following command-line parameter:

-connectToBalancer 2.84.151.245

I dread the day you touch CI2 stand-alone once again. Poor neutron gun.
Though it will be fun to play CI2 main boss in CIU.

I mean, Mother Hen CI2 has some abilities which doesn’t existed in CIU
some efforts now, i guess?

I’m very excited to see it, hopefully it won’t be too hard.

You feel the fast of egg spamming bullets in the last phase tho.
Now i am wondering in 140% :skull:

CI3 bosses also were remade before getting added to CIU. Though it happened lightning fast. Literally in EA version 08.

I hope it will be at least as hard as veteran CI2. Possibly more.

You mean you got charity in wave 1? Can’t replicate. Did anyone else notice this?

The screen in CIU is bigger, so it’s expected to have more free space overall. I think it’s ok if you want to escape to the sides (you’re safer there, but you can’t cause as much damage either)

A lot of special effects have changed/updated. I don’t think it’s necessary to preserve them.

Expected. The sound is part of the “tumbling” stage, which is skipped over.

Ch 1: Ion/Neutron/Laser
Ch 2: Vulcan
Ch 3: Lightning
Ch 4: Plasma
Ch 5: Utensil
Ch 6: Boron/Swarm
Ch 7: Positron/Hypergun
Ch 8: Ridder/Corn
Ch 9: Absolver

You mean add the message animation to the Galactic Store? I’m planning that. (Is CI5 and CIU animation the same? I can’t recall)

Already aware of this.

Fixed in v.140.3 :medal_sports: Bug

So I think I’ll fix the first issue by reverting the second one (i.e. CI3U will indeed have more comets than CI3)

This cutscene is very problematic because I have to re-create the boss as a small enemy, which is a lot of work. I’m aware of this, we’ll see.

Fixed in v.140.3 :medal_sports: Bug

Hmm… I don’t know what I can do to avoid that. If the chickens fly in lower, then you won’t be able to see them (which is an important element on this wave)

Fixed in v.140.3 :medal_sports: Bug

I’ve applied a linear health scale starting at 40K and increasing by 20K each chapter.

Fixed in v.140.3 :medal_sports: Bug

Added, thanks

CI2U will be a complete re-implementation. I expect this will be remade as a customization of M404.