MAIN CHANGES
This update replaces the “Cluck of the Dark Side” episode with the full “Ultimate Omelette” episode in CIU, directly playable from your Profile screen. This is a temporary and experimental feature, so enjoy it while you can, and report bugs here.
Also, Halloween content has been added to mobile versions of the game. This is also temporary due to size restrictions and will be eventually replaced with Thanksgiving content in the next update.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
- your seasonal content setting
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
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Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
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CI5: Storm planetary chapter: Added target areas (hitboxes) to boss fight (@RainbowBoyVN Bug)
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Added flare (from CI5) to Thunder (lightning) enemy. (@OrvilleTheOrca Bug)
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CI5 cave level: Fixed enemies disappearing prematurely in wave 57 (@Lunatico Bug)
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CI5 “From Cover to Cover” wave: Made bottom barriers indestructible (@Knightcap Bug)
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CI5: Prevented ENTER from skipping cutscenes (@DeadlyKevin Bug)
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Fixed sound playing twice when GUI button requires confirmation dialog (@Lunatico Bug)
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CI5 planetary chapters: Fixed wrong music playing when connecting during a boss fight (@RainbowBoyVN Bug)
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Thanksgiving Superchick boss: Appearance “chicken boss cry” sound is now deeper (to match other seasonals) (@DGU Idea)
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Galaxy: Prevented score from spilling outside UI box (@ans1382 Bug)
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Feather Fields missions: Added wave title variations (CI4-style).
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Galactic Cup screen: Fixed western digits always appearing in cup list (@ans1382 )
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Inbox: Fixed western digits always appearing in “Most Active Squadrons” message (@ans1382 )
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Fixed western digits always appearing in dates (@ans1382 )
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CI5 storm planetary level: Ice rocks are now fully opaque (@Error_Bonnie Idea)
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CI5: Mission is now non-repeatable (@RainbowBoyVN Bug)
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CI5 planetary levels: Satellites now bounce off terrain (@RainbowBoyVN Idea)
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CI5 “Amazing Maize” wave: Enabled Clean Sweep bonus (@RainbowBoyVN Idea)
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CI5 cutscenes: Fixed chickens incorrectly targetting spacecraft position (was effectively V3ZERO)
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Special weapons are now throttled (max. 4 uses within 3 seconds) (@RBCube Idea)
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CI5 “Hend Game” wave: Reduced Henterprise health by 20%.
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CI5 Jellyfish boss: Moved further back during random bolt attack (@RainbowBoyVN Idea)
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“Egg”, “Sphere”, and “Apple Core” barriers can now spawn keys (@thai2910 @Paimon Idea)
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Thanksgiving “Show 'em who’s boss” wave: Now uses turkey sounds (was previously incorrectly chicken) (@DGU Bug)
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Galaxy screen: Made nag banner always “on top” and clickable (previously it would be placed underneath all other clickable elements) (@Khuong Bug)
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Thanksgiving: Removed turkey sounds from regular chickens (@2sN Idea)
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CI5: Fixed incorrect alien saucer health.
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ESC no longer makes keyboard the most-recently-used input device.
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Accumulator: Applied gamma-correction to interpolated color of HUD arrows (@Pans Idea)
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Multiplayer: Remote cursors for players on touchscreen now move properly (@DeadlyKevin @damhaiyen Idea)
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Profile screen: Added “Ultimate Omelette” episode (experimental).
v.139.2 (BETA only)
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CI4: Droid food bubbles are now are forced to burger cuisine (@iIfireIi Bug)
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Compare screen: Excessive quest pips no longer spill outside screen (@2sN Idea)
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Gatling/Lasergun chick: Applied seasonal theming (@2sN Idea)
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Online status is now set correctly for private (password-protected) multiplayer games (@OrvilleTheOrca @damhaiyen Bug)
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Halloween: Cowards now preserve their bat sounds (@OrvilleTheOrca Idea)
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Bossa Nova: Removed Clean Sweep bonus (@NTD_Games Idea)
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Alien Container: Applied full seasonal theming (sounds & debris) (@Sammarald Idea)
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Magnetic Manipulator boss: Pointless asteroids no longer drop coins (@SA-GoldenBoss128 Idea)
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Galactic Cup screen: Fixed western digits appearing in Groups (@ans1382)
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Galactic Store: Added music track names to descriptions of music items (@iIfireIi @ScarletCuboids Idea)
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CI4: Fixed next wave’s music incorrectly playing at end of current wave (@RainbowBoyVN Bug)
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CI4: Applied CI4 health ramps to all bosses (@Sammarald Bug)
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CI4 Superchick boss: Delayed shake/sound to match CI4 timing (@RainbowBoyVN @Red_Fox_01 @damhaiyen Bug)
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CI4: Wave random seed is now properly set (@RainbowBoyVN @4-FX Bug)
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CI4 “The Replacements” wave: Fixed number of enemy sets (@RainbowBoyVN Bug)
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CI4: Re-rendered saucer chicken undamaged frame (lighting was dark) (@RainbowBoyVN @2sN RainbowBoyVN Idea)
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CI4 “Planetary Egg City” boss: Fixed mirroring (@RainbowBoyVN Bug)
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CI4: Added missing quips (@RainbowBoyVN Bug)
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CI4: “Gyroscope Malfunction”, “Invader Crossing”: removed difficulty-based variability (@RainbowBoyVN Bug)
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CI4: Removed wing streaks from Millenium Hatchling (@RainbowBoyVN Bug)
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CI4: Fixed Millenium Hatchling detached exhaust (one-frame lag) (@RainbowBoyVN @iIfireIi Bug)
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Changed Millenium Hatchling exhaust type (@iIfireIi Idea)
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All sounds/music are now stopped when cutscene plays (previous fix from v.138 “Game sounds are now suspended during cutscenes” did not work correctly) (@iIfireIi @Sammarald Bug)
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“Chicken Aerial Show” (wave 2): Fixed color of chicken shirts (@Sammarald Bug)
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Applied weapon allowed order from CIU version 139 BETA - #17 by OneWingLunarian (@OneWingLunarian Idea)
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CI4: Second chapter satellite is now forced to be Barbequer (@damhaiyen Bug)
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CI4: Fixed “Egg Cannon Confrontation” (wave 30) music (@Red_Fox_01 Bug)
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CI4: Fixed exhaust size during “Supernova End” cutscene (@CattyCheese Bug)
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CI4 saucer chick/chicken: Applied full seasonal theming (@2sN Idea)
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“Pro gamer” mode no longer affects explosions in cutscenes (@CattyCheese Bug)
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CI4: Added missing quips to Feather Fields (@4-FX Bug)
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CI4 “Alien Mothership” boss now uses CI4 boss music track (@iIfireIi Idea)
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CI4 chickens now use red comb (hair) (@iIfireIi @Sammarald Idea)
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CI4: “Alien Mothership” boss now drops satellite (@Sammarald Bug)
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CI4/CI5: Fixed cutscene sun corona sizes (@CattyCheese @RainbowBoyVN Bug)
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CI4: “Rolling Ball o’ Chicks” wave: Fixed number of enemy sets (@Sammarald Bug)
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CI4: “Enemy Hurricane” (wave 104) : Fixed mirroring (@Sammarald Bug)
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CI4: "Chickens ‘n’ Chicks (wave 106) : Fixed number of enemy sets (@Sammarald Bug)
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CI4 Droid chapter: Added missing quip (@Sammarald Bug)
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CI4/CI5: Fixed tilting/banking limits in several CI4 and CI5 waves (@Sammarald Bug)
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CI4: “Caught by Surprise” (wave 15), “Sweeping Swoop” (wave 53) and “Caught Unawares!” (wave 85) : Fixed color gradient of chicken shirts (@Sammarald Bug)
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Easter seasonal: Regular chickens now wear bunny ears (@OrvilleTheOrca Idea)
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Armored chicken is now correctly seasonally themed.
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Saucer chick/chicken are now correctly seasonally themed.
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CI4/CI5: Added seasonally themed regular chickens (@Sammarald Idea)
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Thanksgiving seasonal: Egg white for the Mother-Hen Ship is now orange-tinted (@Sammarald Bug)
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Thanksgiving seasonal: Corrected rendering error in turkey’s pupils (@Sammarald Bug)
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CI4 “Bubble Bath” wave: Fixed central enemy to be Chickenaut (@Bandicoot Bug)
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CI4: Delayed timing of last cutscene to account for aspect ratio change from 5:3 → 16:9 (@iIfireIi Idea)
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Added “jammed” beep (special weapon throttling) (@damhaiyen Idea)
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CI4 “Fenced In” (wave 48): Removed random mirroring (@OrvilleTheOrca Bug)
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“Barriers to success” wave: Doubled chicken speed to match CI4 (@Knightcap Bug)
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CI4/CI5: Fixed cutscene messenger to use yellow as an emphasis color (was white) (@HuyTheKiller Bug)
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Renamed “Enemy Hurricane” wave to “Egg Hurricane” (@OneWingLunarian Idea)
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“Chicken Fortification” variation: Applied unused name “Chicken Barricade” (@OneWingLunarian Idea)
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CI4: Fixed “NOW!!!” text color during “Supernova Explosion” cutscene (@Knightcap Bug)
v.139.3 (BETA only)
- Fixed startup crash when selecting Christmas Edition (caused by missing file) (@Taubsi Bug)
v.139.4 (BETA only)
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Reverted “Enemy Hurricane” wave name (v.139.2 changed) (@HuyTheKiller Idea)
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CI4: Fixed “Egg Cannon Confrontation” (wave 30) music (v.139.2 incorrectly ‘fixed’ wave 40 instead) (@HuyTheKiller Bug)
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CI5: Fixed Jellyfish boss not dropping atoms/gifts when killed outside screen (@Knightcap Bug)
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CI4: Fixed “Chicken Multiplicity” wave ending after first Superchick boss is killed (instead of splitting into two) (@DGU Bug)
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CI4/CI5: Fixed remaining cases of “Pro gamer” mode affecting explosions in cutscenes (v.139.2 fix) (@CattyCheese Bug)
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“Big Chicken” boss: Added Easter theming (@DGU Idea)
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CI4: “Egg Cyclone”/“Enemy Hurricane” wave: Fixed mirroring (@Sammarald Bug)
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CI5: Fixed cutscene sun corona sizes. Caused by incorrect application of v.139.2 “Fixed cutscene sun corona sizes” fix to CI5 cutscenes rather than just CI4 cutscenes (@Sammarald Bug)
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CI5 planetary chapters: Chicken torsos are now affected by seasons (@Sammarald Bug)
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Thanksgiving: “Chicken Multiplicity” now uses Turkeys instead of “Big Chickens” (@Knightcap @DGU Idea)
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Halloween: Fixed bat sounds of Balloon Chicken (@Knightcap Bug)
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Easter: Fixed armored chicken damaged frames (@Knightcap Bug)
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Christmas: Added Santa boots to Balloon and Saucer chicken (@Knightcap @OrvilleTheOrca @2sN Bug)
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CI4 “intro 2” cutscene: Camera now eases in (was linear) (@HuyTheKiller Idea)
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Galactic Store: Fixed “CI3/4/5 Victory Music” descriptions (@Sihok-Adssres Bug)
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Easter: “Bunny ears” headbands on chickens are now pink (@Taubsi Idea)
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Christmas: Added Reindeer headband to Alchemist chicken (@OrvilleTheOrca Idea)
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Easter: Added “Bunny ears” also to “Elmo” chicken (@OrvilleTheOrca Idea)
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Easter: Added rabbit cry sound (@MinhLongBacon Idea)
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Easter: Fixed wrong centering for Rabbit (Superchick) boss.
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Reduced collision radius for collectibles by 25% (bug introduced in v.138.3) (@ans1382 Bug)
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Easter: Alchemist chicken now wears flower bonnet (@OrvilleTheOrca Idea)
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Fixed missing/disabled quips from non-episode missions (caused by wrong conditionals)
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Compiled using VS 17.7.4
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CI4: Now uses dedicated CI4-style barriers. Indestructible barriers have been converted to destructible (albeit strong) barriers.
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CI4: Now uses dedicated CI4-style saucers.
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CI4: Now uses dedicated CI4-style Chickenaut.
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CI4: Now uses dedicated CI4-style Supernova chunks.
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Christmas: Added bauble break (egg break) effect (@Sammarald Idea)
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Touchscreen: Added “chat” button during cutscenes (@damhaiyen Idea)
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Touchscreen: “Chat” button now appears when joining a paused game (@TitanSpeakerman Bug)
v.139.5 (BETA only)
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CI4 “Space Burger” cutscene: Fixed spacecraft exhaust becoming visible for a split second (@Sammarald Bug)
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CI4 “Shoot the Core” barriers: Applied CI4 theming (@Sammarald Bug)
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“Shoot the Core” barriers: Added flare when firing.
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CI5: Millenium Hatchling cutscene now uses new CIU design (@Sammarald Idea)
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“Brothers reunited” wave: Position of Party Boss is no longer exposed when enraged while still off-screen (@Sammarald Bug)
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CI5 “Spin Cycle” wave: Fixed barrier orientation (@Sammarald Bug)
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CI4: Fixed Chickenaut CI4 clashing with Thanksgiving theming (@Sammarald Bug)
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CI4 Easter: Fixed saucer chicken bunny ear color (@OrvilleTheOrca Bug)
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Android: Uses
com.android.billingclient:billing:6.0.1
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Medals that require 90%+ are now awarded at exactly 90% (FP-inaccuracy issue) (@HuyTheKiller Bug)
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Starfields now use fast grayscale shader, even in high detail mode.
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CI4: “Sphere” barrier now guarantees an atom drop (was previously 25%) (@iIfireIi Idea)
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Fixed Copper Heatsink “reactor power consumed” to increase with rarity (@Knightcap Bug)
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Equipment: rarer equipment is now always heavier and consumes more reactor power (@Knightcap Idea)
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Reworked several engine/heatsink/reactor equipment data (@Sammarald Bug)
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Fixed cURL file handle leak when Steam API calls fail (eventually resulting in “error 24 too many open files”).
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Profile screen: Removed “Cluck of the Dark Side” button.
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CI4: Millennium Hatchling now recoils when it fires (@KnockoffFeline Idea)
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CI4: Cutscene messenger now uses CI4 text animations (@KnockoffFeline Bug)
v.139.6.2 (Android/iOS only)
- Touchscreen: “Cycle special weapons” touch button now works (@SolarFlare Bug)
v.139.7 (server-side only)
- Fixed getting kicked out due to an invalid (overloaded reactor) flagship (caused by “Reworked several engine/heatsink/reactor equipment data” change above)