CIU version 138

Ok, I’m waiting for a kind tomorrow and bright future.

about the “distinguish green greed code” medal awarded for colected 90% of the coins in some waves I collect all the coins and no medal
aaa it’s single stage…before was entire mission…and the became in a wave…and now single stage…it is possible to create one medal for a wave?
and a suggestion to encourage changing the weapon…I mean when you pick the gift you lose all the “momentum”,the booster…how about reversing that recive full booster when you pick the gift

we could make it so the jellyfish hugs the wall during its bullet spam attack
(the one where it shoots at random angles)

this should work well for blocking out the safe spot, and giving the player a little more dodging space during that attack

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‘‘Today’s Scramble’’, “Pot Luck”, “Weapon Training” and “Budget Constraints” are only one to get “Daily Winner” medal. But between “Today’s Scramble” and “Daily Mission” are the same, so there’s no need change description of “Daily Winner” medal.

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When the proper implementation of the CI5 mission (and possibly other episodes?) is figured out, I think a trophy/medal for beating it would be a nice touch.

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Drone Egg attack of Drone Chicken Pudgy in Easter no change. But in Christmas then has changed.


when multiplayer in ci5u starting from 0 firepower and hypergun. Get passed from 50 waves any starting from hypergun 0 :zap: well doesn’t matter 50 or above players even dying at boss and never charity during boss are health buff in (Veteran or SSH).


On my way to spend 100 more hours reaching lieutenant rank. Unfair tasks :[[

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I suspect that in the double team mode in multiplayer mode, players practice key farming to spam special weapons so that others can steal the keys.

eh :left_speech_bubble: chatting place instead post from CIU version 138 off-topic.

well grind the key from being chance double team multi.

the curent medal should be awarded for the coins collected in a single wave…

for the single stage I’ve got an ideea
the name “illustrious green greed code” and the design of the madel similar to curent medal bigger and invert the colors borders with green and in the center gold!..
speeak of the coins how about make some good use of them
remeber the piggy bank from from CI2 :grinning:…how about create one of those into the academy and with tham could you exchage the coins in keys …
it’s not so many coins so I think that the right value should be 1 coin= 1.2 key

Value should be greatly decreased (better the same as food or lower) because Supernova Debris/Comet Chase can give you 100+ coins/wave (at highest skill).

I agree but not at 100% 1.2 is a little higher but lower than food no way comet/nova are only Max 15 waves and there not so many as all the other missions involving the food so yes a little higher the better value should be 1 = 1

1=1 is still too much. These types of mission aren’t longer than 10 minutes and even the worst player can pick up not lower 500 coins - it beat other mission’s types at the same amount of time (Until now, only Retro mission can give you 100 - 140 keys during 10 minutes with highest difficulty). So not to make coins too OP, the value must be lower.

The current value of foods has changed : 1 food can only gives you 0,06 - 0,08 key (depends on the price of the specific Space Burger).

UFO Chicken missing with Santa boot in Christmas Edition.

Hmm, i don’t know why egg barriers never have key aura unlike others barriers?
I need an explanation

“Nasty Surprise” wave in ci5u unfortunaly from UFO Alien Behavior unlikely from CIU Behavior or Original Ci5 one.

what do you mean?

Hey iA,Just A Little Question:
Why Squadrons Aren’t Deltable, Even you can’t delete one if you have the second?

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@InterAction_studios the “show em who’s the boss” in the thingsgiving edition, when you hit them, they make chicken sounds instead of turkey and before the 138 update, they were actually turkey sound when you hit them but now they are not it anymore so Ig it is a bug…

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