CIU version 138


Yet more increased download size! This update adds the full “Cluck of the Dark Side” episode to CIU, directly playable from your Profile screen. This is a temporary and experimental feature, so enjoy it while you can, and report bugs here.

Also, additional seasonal theming changes and a slew of other little improvements – check the full changelog for details.

Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).


You will lose:

  • any mid-mission progress
  • your language selection
  • your seasonal content setting


:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.

  • :bug: Fonts: “Faux emboss” now works on grayscale emoji (@kAPET :medal_sports: Bug)

  • :bug: Superchick boss: Fixed “flap” sound effect in Christmas seasonal. (@2sN :medal_sports: Bug)

  • :gear: Windows: GDI fonts now use “character height” (rather than “cell height”). This makes certain character sets (e.g. Arabic) 13% larger.

  • :gear: UVE fonts now support custom filters (episode fonts can now be recreated programmatically).

  • :gear: Fixed bug with glyph cache textures: in certain cases it was possible to create a new cache texture without zeroing horizontal position (and therefore wasting space on new texture).

  • :bulb: Easter: Themed Eggshell enemies (@Starbrockle :medal_sports: Idea)

  • :bug: Added “chicken boss cry” sound effect upon appearance (also) in “Chicken Multiplicity” wave (@Knightcap :medal_sports: Bug)

  • :bulb: Christmas: Themed Big Chicken vest (@moon2004 :medal_sports: Idea)

  • :bug: Translations: “Fleet” screen vehicle statistics “MISSING” text now displays correctly in RTL languages. (@ans1382)

  • :bulb: Seasonals: Superchick explosion colours are now themed (@minasam123 :medal_sports: Idea)

  • :bulb: Seasonals: Infinichick feather colours are now themed.

  • :bug: Easter: Removed cape from Infinichick (@OrvilleTheOrca :medal_sports: Bug)

  • :bulb: Seasonals: Infinichick explosion colours are now themed.

  • :bug: “Beam warning” texture now tiles seamlessly (@KesGamingYT :medal_sports: Bug)

  • :bug: Halloween: Added missing neck join to “chicken wings” texture (also, now fully join to body) (@KesGamingYT :medal_sports: Bug)

  • :bulb: Halloween: Chicken (bat) pluck/death sounds are now twice as loud (@Knightcap :medal_sports: Idea)

  • :gear: Reworked enemy “damaged” and “killed” sounds to better support per-class customization.

  • :gear: Reworked Event Manager fuzzy “find under mouse” code.

  • :bug: Halloween/Thanksgiving: Disentangled bat/turkey from “damaged” and “killed” sounds (@Starbrockle @Knightcap @DGU :medal_sports: Bug)

  • :bulb: “It’s Party Time!” boss: Initial appearance cry sound is now panned to the appropriate side of the screen (@Saltycomputer :medal_sports: Idea)

  • :gear: Added preliminary support for planetary missions.

  • :bulb: Bossa Nova “chunks” no longer affect stats (@moon2004 :medal_sports: Idea)

  • :bulb: Player’s own callsign is now highlighted in mission leaderboards (@Anatolia :medal_sports: Idea)

  • :bug: Barbequer satellite: Reduced flame stretch to prevent appearing below satellite (@horizon-emmiter :medal_sports: Bug)

  • :bug: Berserker/Assassin chick: Color (and flap rate) is now replicated correctly to joining players (@HeroWither16 :medal_sports: Bug)

  • :bulb: Seasonals: Superchick now fires themed beam (@Knightcap @2sN :medal_sports: Idea)

  • :bulb: Christmas: Themed egg into Christmas bauble (@Sihok-Adssres @Piotrek1113 :medal_sports: Idea)

  • :bug: Alien Container: Added missing smoke explosion in Christmas and Thanksgiving Seasonals. (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: Dr. Beaker: Atoms now also spawn behind boss (@DamHaiYen :medal_sports: Bug)

  • :gear: Android: Log file is now flushed after each line.

  • :new: Profile screen: Added “Cluck of the Dark Side” episode (experimental).

v.138.2 (BETA only)

  • :bug: Quests screen: Fixed black outline around percentages (@Mzdziungwa :medal_sports: Bug)

  • :bug: CI5: Fixed crash when reconnecting during a planetary chapter (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Fixed starfield during cutscenes (@DeadlyKevin :medal_sports: Bug)

  • :bug: Henlley’s Comet: Fixed crash when playing damaged sound (@Pidgey :medal_sports: Bug)

  • :bug: Fixed missing delay before mission codename appears (@Pidgey :medal_sports: Bug)

v.138.3 (BETA only)

  • :bug: CI5: Fixed underwater gravity being applied at the end of the previous boss wave (@ordinary_ryxt :medal_sports: Bug)

  • :bug: CI5: More faithful sun color during the cutscenes (@ArtemBexline211085 :medal_sports: Bug)

  • :gear: Strengthened anti-cheat measures (collectibles) (@ordinary_ryxt @ScarletCuboids :medal_sports: Idea)

  • :bug: CI5: Fixed sound panning for “polyp convulsions” (@4-FX :medal_sports: Bug)

  • :bug: CI5: ENTER key when chatting no longer skips cutscene (@DeadlyKevin :medal_sports: Bug)

  • :bug: CI5: Game sounds are how suspended during cutscenes (@ans1382 :medal_sports: Bug)

  • :bug: CI5: Removed health HUD indicators from “Ice Cubed” boss pieces (@Knightcap :medal_sports: Bug)

  • :bulb: CI5: Removed health HUD indicators from Crystal and Tentacle enemies (@ArtemBexline211085 :medal_sports: Idea)

  • :bug: CI5: Removed pupils from tumbling chicks at the beginning of “Eta Astropelecae” chapter (@OrvilleTheOrca :medal_sports: Bug)

  • :bulb: CI5: Changed IceRock sparc color to cyan (@OrvilleTheOrca :medal_sports: Idea)

  • :bug: CI5: Fixed western digits always appearing in “Chapter X” (@Bandicoot)

  • :bug: Lowered frequency of Superchick boss’s death sound (@Knightcap :medal_sports: Bug)

  • :bug: Fixed starfield colorization (@Knightcap :medal_sports: Bug)

  • :bulb: Chickens in Thanksgiving Edition now make turkey sounds (@DGU :medal_sports: Idea)

  • :bug: CI5: Fixed trophy awarded (@HuyTheKiller :medal_sports: Bug)

  • :bulb: CI5: Starting weapon is now Hypergun level 0 (@EmeraldBirb @DamHaiYen :medal_sports: Idea)

  • :bulb: CI5: Applied CI5 health ramps to all enemies (@EmeraldBirb :medal_sports: Idea)

  • :bulb: CI5: Applied CI5 wave titles (@EmeraldBirb :medal_sports: Idea)

  • :bug: CI5: Fixed number of enemy sets on first wave (@EmeraldBirb :medal_sports: Bug)

  • :bulb: CI5: Applied consistent CIU colours to speech bubbles (@EmeraldBirb :medal_sports: Idea)

  • :bug: CI5: Fixed “Marching on” wave mirroring (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Underwater level: Fixed visible terrain endpoint (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Planetary levels: Scenery is loaded and camera is now placed immediately (previously had 250ms delay) (@EmeraldBirb :medal_sports: Bug)

  • :bulb: CI5: Underwater level: Modified first tentacle path (@EmeraldBirb :medal_sports: Idea)

  • :bug: Fixed continuous weapon outlets incorrectly assuming target hit is always an enemy (it could be scenery)

  • :bulb: CI5: Planetary levels: Added collision areas to prevent weapons penetrating through terrain. Boulders are now collidable. (@EmeraldBirb @ArtemBexline211085 :medal_sports: Idea)

  • :gear: CI5: Increased mesh resolution for tentacles.

  • :bulb: CI5: Underwater level: Removed zoom from wave 37 (@EmeraldBirb :medal_sports: Idea)

  • :bug: CI5: Fixed “Centipede” wave mirroring (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Fixed “Magic Flute” wave enemy count (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Cave level: Moved initial enemies away from cave walls (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Cave level: Moved crystal spawn point earlier (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Cave level: Extended terrain to avoid seams when screen-shaking (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Storm level: Fixed cases of enemies spawning on-screen (@EmeraldBirb :medal_sports: Bug)

  • :bulb: CI5: Hard-coded “Ice Cubed” boss cube layout (@EmeraldBirb :medal_sports: Idea)

  • :bug: CI5: Fixed “Palpitating Grid” wave enemy count (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Fixed “Tribute” wave enemy speed (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Removed “Artifact Recovery” subtitle from Chapter 11 (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Fixed pointless enemy spawning in “Coop” and “Henterprise” bosses (@EmeraldBirb :medal_sports: Bug)

  • :bulb: CI5: No longer possible to fly underneath “Coop” boss (@EmeraldBirb :medal_sports: Idea)

  • :bug: Fixed mission codename abruptly disappearing (@EmeraldBirb :medal_sports: Bug)

  • :bug: Music now starts at the beginning of stage/chapter rather than wave (@DeadlyKevin :medal_sports: Bug)

  • :bug: CI5: Fixed “pollen” bullet preload (@EmeraldBirb :medal_sports: Bug)

  • :bug: Fixed collected popcorn not counting as in stats (@Arnav :medal_sports: Bug)

  • :bulb: Satellites are now disabled/removed from “Anniversary” mission.

  • :gear: BETA only: Can now skip around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10).

  • :bug: CI5: Added Hen Solo engine in cutscene (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Saucers now spawn the correct type of ejected pilot (@EmeraldBirb :medal_sports: Bug)

v.138.4 (BETA only)

  • :gear: Strengthened anti-cheat measures (.lev files) (@EmeraldBirb :medal_sports: Idea)

  • :gear: Versioned downloaded translation files (CIU.language.XX) to prevent crashes whenever number of phrases changes (@ans1382 :medal_sports: Bug)

  • :bulb: CI5: Applied enemy health multiplier based on skill (Seasoned=150%, Veteran=200%, Virtuoso=250%, Superstar Hero=300%). This scaling is applied in addition to the skill’s difficulty boost.

  • :bug: CI5: Fixed crash when joining a multiplayer game during a cutscene (@Pidgey :medal_sports: Bug)

  • :bulb: CI5: Underwater level: Removed collision from ceiling boulders (@moon2004 @OrvilleTheOrca)

  • :bulb: CI5: Storm level: Certain enemies now spawn higher, away from terrain (@HuyTheKiller :medal_sports: Idea)

  • :bug: CI5: Fixed incorrect collisions when scenery target areas (hitboxes) first spawn on screen (@HuyTheKiller :medal_sports: Bug)

  • :bulb: CI5: Bosses are now faster depending on difficulty (@Knightcap :medal_sports: Idea)

  • :bulb: CI5: Increased volume of all CI5 sound effects.

  • :bulb: CI5: Added tips.

v.138.5 (BETA only)

  • :bulb: CI5 underwater level: Moved camera further right (past boulder) during boss fight (@Arnav :medal_sports: Idea)

  • :bug: CI5 underwater level: Fixed terrain seams becoming visible when screen shakes (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5 cave level: Fixed terrain seams becoming visible when screen shakes (wave 58) (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Applied CI5 health ramp to SphereShip (“Armored”), Chaingun, Eggshell, Safebox enemies

  • :bug: CI5: Fixed saucers spawning non-CI5 chickens (@EmeraldBirb :medal_sports: Bug)

  • :bulb: CI5: Wave music and background are now customizable (@Knightcap @Arnav @CattyCheese :medal_sports: Idea)

  • :bug: Henperor quips now appear with 100% probability (was 25%) (@EmeraldBirb :medal_sports: Bug)

  • :bulb: CI5: Skills no longer apply difficulty boost (@EmeraldBirb :medal_sports: Idea)

  • :bug: CI5: Fixed excessive health ramps for: Jellyfish, Submarine, IceRock, Crystal, Frozen chick (@RainbowBoyVN :medal_sports: Bug)

  • :bulb: CI5: Weapons now spawn progressively with chapters (@OneWingLunarian :medal_sports: Idea)

  • :bulb: CI5: Key boost is now 100% (@HuyTheKiller :medal_sports: Idea)

  • :bug: Vulcan Chaingun: Fixed firing sound frequency (was capped at level 5)

  • :bug: Projectile weapons, Absolver: Fixed firing sound frequency exceeding spacecraft’s power limit (@Pans :medal_sports: Bug)

  • :bug: CI5: Fixed “Four-Lane merge” wave enemy count (@RainbowBoyVN :medal_sports: Bug)

v.138.6 (BETA only)

  • :bug: Music now starts at chapter/stage only for CI5 (In CIU missions it starts later, when the wave starts (@Sihok-Adssres :medal_sports: Bug)

  • :gear: Strengthened anti-cheat measures (hitboxes) (@ScarletCuboids :medal_sports: Idea)

  • :bulb: Egg Cannon: Applied Christmas and Easter theming.

  • :bug: CI5: Fixed western digits always appearing in “Connected to Server #X” and daily login message (@Bandicoot @ans1382 )

  • :bug: Fixed spelling error in "The Thingamajig of Vagueness” (@KnockoffFeline )

  • :bug: CI5: Cutscene messages no longer spill outside screen (@KnockoffFeline :medal_sports: Bug)

  • :bulb: CI5: Replaced ending cutscene with “THE END”.

  • :bulb: Yolk Star: Applied Easter theming. (@RainbowBoyVN)

  • :bulb: “Black Hole Skipping/Hopping” wave: Black holes are now tinted according to starfield background (@OrvilleTheOrca :medal_sports: Idea)

  • :bug: CI5: Fixed damage indicator appearing at center of screen when Corn pops (@Knightcap :medal_sports: Bug)

  • :bulb: CI5 underwater/storm level: Boulders are now collidable (again).

  • :bulb: CI5 underwater level: Brought some boulders to foreground to better indicate they are collidable.

  • :bulb: CI5: More accurate difficulty emulation: Health now ramps per chapter/stage, not per wave. Skills now affect mission difficulty again (notably, buffs of non-planetary bosses).

  • :bulb: Profile screen: Added warning to CI5 button.

  • :bulb: CI5: Removed spacecraft hardpoints from cutscenes.

v.138.7 (BETA only)

  • :bug: CI5: Fixed Halloween sun color for Madamme.

  • :bulb: Android/iOS: Device is now prevented from going to sleep during credits and cutscenes.

  • :bug: Absolver: Fixed firing sound (frequency now lowers with increasing power, even at MAX power and with Damage Amplifier). (@Aquarius_OVA :medal_sports: Bug)

  • :bug: CI5: Final Henterprise boss no longer drops powerups (@EmeraldBirb :medal_sports: Bug)

  • :bulb: CI5: Removed CI5 theme music from “THE END” cutscene (@EmeraldBirb :medal_sports: Idea)

  • :bug: CI5: Cave, Earth planetary chapters: Added target areas (hitboxes) to boss fight (@OrvilleTheOrca :medal_sports: Bug)

  • :bug: CI5: “Weaving Through Traffic” wave: Fixed number of enemy sets (@RainbowBoyVN :medal_sports: Bug)

  • :bulb: CI5: Underwater level: Zoom on wave 37 is now 10% (@RainbowBoyVN :medal_sports: Idea)

  • :bulb: Halloween seasonal now has custom (instead of colorized) CI5 starfield (@kAPET @RainbowBoyVN :medal_sports: Idea)

  • :bug: CI5: Feathers in cutscenes now spin consistently (@TaimanTym @EmeraldBirb :medal_sports: Bug)

  • :bug: CI5 underwater level: Fixed tentacles disappearing prematurely in wave 37 (@RainbowBoyVN :medal_sports: Bug)

  • :bug: Fixed western digits always appearing in galaxy map (@ans1382)

v.138.7.1 (BETA only)

  • :bug: Fixed broken starfield cross-fade in galaxy map (@2sN :medal_sports: Bug)

v.138.7.2 (BETA only)

  • :bug: Fixed western digits always appearing in galaxy map and Squadrons screen (@ans1382)

  • :bug: CI5: Fixed some terrain not being drawn on Android (@Aquarius_OVA :medal_sports: Bug)


  • :bug: Re-applied this fix from v.138.5: Henperor quips now appear with 100% probability (was 25%) (@EmeraldBirb :medal_sports: Bug)

  • :bug: Fixed broken starfield colorization (bug introduced in v.138.7.1) (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: Applied Christmas theming to Jellyfish boss (@EmeraldBirb :medal_sports: Bug)

  • :bug: CI5: All current music/sounds are now stopped before any cutscene is shown (@TaimanTym :medal_sports: Bug)

  • :gear: More strict callsign validation (expanded set of whitespace characters) (@DamHaiYen :medal_sports: Idea)

  • :bulb: UCO boss: Applied Easter theming (@DeadlyKevin :medal_sports: Idea)

  • :bulb: Christmas theming: Regular chickens now wear Santa boots.


Should people to translate all the… 40 pages of lines? Even if CI5U will be probably temporary?

How cool is that CI5 into CIU this might be the greatest think to do with a game and upgrade!!! Let me make an example I allways thinking how awesome would be to play gta 3 with gta 5 grafics and features :heart_eyes:

What it means exactlly? It will be removed or will became as a DLC?

1 Like

yes, one of those options

CI5U is out rn!
Anyway, @InterAction_studios
I have a question: Will player as Hosting can press skip button in cutscene, the other players won’t skip cutscenes by pressing any button?!

Edited: btw, Enter by skipping each cutscenes shouldn’t work for Enter button in Singleplayer (including Multiplayer without chatting enter)

Orbitted to newer universe!
But that was a lot of bugs in beta, tbh.

Can this orange particles from spacecraft be colored as well?

based update

Hmm there is no leaderboard for any Episode mission like CI5U mission?

Hey ia, can you do custom song option (not for ci5) using a mp3 from file and it will be the custom boss, wave,song. (Every custom mp3 song will cost 250 keys).
Also before in 135v i got hacked:i were playing normally with my friend,then i got disconnected,he finished the mission but nothing told me he finished it,he also were hosting a game but nothing told me he is hosting, then i looked at my contacts i found him deleted. Can you add first one,and fix the second one?

It must be there.

Buy a song at galatic store and mount it in mission config instead

Custom song :person_facepalming:take an a mp3 file music and use it

Simply play it with your music player app in the background.

Looks good idea,but will i need to turn off in-game music?

this thing exits

iA im playing CI5 with Multiplayer mode on using my phone but I can’t chat while watching cutscenes, is that intended? And sorry if you already answered this question…


May click on screen?
Like in Original CI5?

On this screen, after I clicked “I agree”, the click sounds heard like it was clicked twice fast, even only 1 click/tap.


A little idea

The hardest cup to win is the tournament cup, so I thought to honor the player more with this achievement. (a moment after pressing the “galactic cup” tab)


unless that’s the way it is, I don’t know, I’ve never won…