MAIN CHANGES
Yet more increased download size! This update adds the full “Cluck of the Dark Side” episode to CIU, directly playable from your Profile screen. This is a temporary and experimental feature, so enjoy it while you can, and report bugs here.
Also, additional seasonal theming changes and a slew of other little improvements – check the full changelog for details.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
- your seasonal content setting
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
-
Fonts: “Faux emboss” now works on grayscale emoji (@kAPET
Bug)
-
Superchick boss: Fixed “flap” sound effect in Christmas seasonal. (@2sN
Bug)
-
Windows: GDI fonts now use “character height” (rather than “cell height”). This makes certain character sets (e.g. Arabic) 13% larger.
-
UVE fonts now support custom filters (episode fonts can now be recreated programmatically).
-
Fixed bug with glyph cache textures: in certain cases it was possible to create a new cache texture without zeroing horizontal position (and therefore wasting space on new texture).
-
Easter: Themed Eggshell enemies (@Starbrockle
Idea)
-
Added “chicken boss cry” sound effect upon appearance (also) in “Chicken Multiplicity” wave (@Knightcap
Bug)
-
Christmas: Themed Big Chicken vest (@moon2004
Idea)
-
Translations: “Fleet” screen vehicle statistics “MISSING” text now displays correctly in RTL languages. (@ans1382)
-
Seasonals: Superchick explosion colours are now themed (@minasam123
Idea)
-
Seasonals: Infinichick feather colours are now themed.
-
Easter: Removed cape from Infinichick (@OrvilleTheOrca
Bug)
-
Seasonals: Infinichick explosion colours are now themed.
-
“Beam warning” texture now tiles seamlessly (@KesGamingYT
Bug)
-
Halloween: Added missing neck join to “chicken wings” texture (also, now fully join to body) (@KesGamingYT
Bug)
-
Halloween: Chicken (bat) pluck/death sounds are now twice as loud (@Knightcap
Idea)
-
Reworked enemy “damaged” and “killed” sounds to better support per-class customization.
-
Reworked Event Manager fuzzy “find under mouse” code.
-
Halloween/Thanksgiving: Disentangled bat/turkey from “damaged” and “killed” sounds (@Starbrockle @Knightcap @DGU
Bug)
-
“It’s Party Time!” boss: Initial appearance cry sound is now panned to the appropriate side of the screen (@Saltycomputer
Idea)
-
Added preliminary support for planetary missions.
-
Bossa Nova “chunks” no longer affect stats (@moon2004
Idea)
-
Player’s own callsign is now highlighted in mission leaderboards (@Anatolia
Idea)
-
Barbequer satellite: Reduced flame stretch to prevent appearing below satellite (@horizon-emmiter
Bug)
-
Berserker/Assassin chick: Color (and flap rate) is now replicated correctly to joining players (@HeroWither16
Bug)
-
Seasonals: Superchick now fires themed beam (@Knightcap @2sN
Idea)
-
Christmas: Themed egg into Christmas bauble (@Sihok-Adssres @Piotrek1113
Idea)
-
Alien Container: Added missing smoke explosion in Christmas and Thanksgiving Seasonals. (@OrvilleTheOrca
Bug)
-
Dr. Beaker: Atoms now also spawn behind boss (@DamHaiYen
Bug)
-
Android: Log file is now flushed after each line.
-
Profile screen: Added “Cluck of the Dark Side” episode (experimental).
v.138.2 (BETA only)
-
Quests screen: Fixed black outline around percentages (@Mzdziungwa
Bug)
-
CI5: Fixed crash when reconnecting during a planetary chapter (@EmeraldBirb
Bug)
-
CI5: Fixed starfield during cutscenes (@DeadlyKevin
Bug)
-
Henlley’s Comet: Fixed crash when playing damaged sound (@Pidgey
Bug)
-
Fixed missing delay before mission codename appears (@Pidgey
Bug)
v.138.3 (BETA only)
-
CI5: Fixed underwater gravity being applied at the end of the previous boss wave (@ordinary_ryxt
Bug)
-
CI5: More faithful sun color during the cutscenes (@ArtemBexline211085
Bug)
-
Strengthened anti-cheat measures (collectibles) (@ordinary_ryxt @ScarletCuboids
Idea)
-
CI5: Fixed sound panning for “polyp convulsions” (@4-FX
Bug)
-
CI5: ENTER key when chatting no longer skips cutscene (@DeadlyKevin
Bug)
-
CI5: Game sounds are how suspended during cutscenes (@ans1382
Bug)
-
CI5: Removed health HUD indicators from “Ice Cubed” boss pieces (@Knightcap
Bug)
-
CI5: Removed health HUD indicators from Crystal and Tentacle enemies (@ArtemBexline211085
Idea)
-
CI5: Removed pupils from tumbling chicks at the beginning of “Eta Astropelecae” chapter (@OrvilleTheOrca
Bug)
-
CI5: Changed IceRock sparc color to cyan (@OrvilleTheOrca
Idea)
-
CI5: Fixed western digits always appearing in “Chapter X” (@Bandicoot)
-
Lowered frequency of Superchick boss’s death sound (@Knightcap
Bug)
-
Fixed starfield colorization (@Knightcap
Bug)
-
Chickens in Thanksgiving Edition now make turkey sounds (@DGU
Idea)
-
CI5: Fixed trophy awarded (@HuyTheKiller
Bug)
-
CI5: Starting weapon is now Hypergun level 0 (@EmeraldBirb @DamHaiYen
Idea)
-
CI5: Applied CI5 health ramps to all enemies (@EmeraldBirb
Idea)
-
CI5: Applied CI5 wave titles (@EmeraldBirb
Idea)
-
CI5: Fixed number of enemy sets on first wave (@EmeraldBirb
Bug)
-
CI5: Applied consistent CIU colours to speech bubbles (@EmeraldBirb
Idea)
-
CI5: Fixed “Marching on” wave mirroring (@EmeraldBirb
Bug)
-
CI5: Underwater level: Fixed visible terrain endpoint (@EmeraldBirb
Bug)
-
CI5: Planetary levels: Scenery is loaded and camera is now placed immediately (previously had 250ms delay) (@EmeraldBirb
Bug)
-
CI5: Underwater level: Modified first tentacle path (@EmeraldBirb
Idea)
-
Fixed continuous weapon outlets incorrectly assuming target hit is always an enemy (it could be scenery)
-
CI5: Planetary levels: Added collision areas to prevent weapons penetrating through terrain. Boulders are now collidable. (@EmeraldBirb @ArtemBexline211085
Idea)
-
CI5: Increased mesh resolution for tentacles.
-
CI5: Underwater level: Removed zoom from wave 37 (@EmeraldBirb
Idea)
-
CI5: Fixed “Centipede” wave mirroring (@EmeraldBirb
Bug)
-
CI5: Fixed “Magic Flute” wave enemy count (@EmeraldBirb
Bug)
-
CI5: Cave level: Moved initial enemies away from cave walls (@EmeraldBirb
Bug)
-
CI5: Cave level: Moved crystal spawn point earlier (@EmeraldBirb
Bug)
-
CI5: Cave level: Extended terrain to avoid seams when screen-shaking (@EmeraldBirb
Bug)
-
CI5: Storm level: Fixed cases of enemies spawning on-screen (@EmeraldBirb
Bug)
-
CI5: Hard-coded “Ice Cubed” boss cube layout (@EmeraldBirb
Idea)
-
CI5: Fixed “Palpitating Grid” wave enemy count (@EmeraldBirb
Bug)
-
CI5: Fixed “Tribute” wave enemy speed (@EmeraldBirb
Bug)
-
CI5: Removed “Artifact Recovery” subtitle from Chapter 11 (@EmeraldBirb
Bug)
-
CI5: Fixed pointless enemy spawning in “Coop” and “Henterprise” bosses (@EmeraldBirb
Bug)
-
CI5: No longer possible to fly underneath “Coop” boss (@EmeraldBirb
Idea)
-
Fixed mission codename abruptly disappearing (@EmeraldBirb
Bug)
-
Music now starts at the beginning of stage/chapter rather than wave (@DeadlyKevin
Bug)
-
CI5: Fixed “pollen” bullet preload (@EmeraldBirb
Bug)
-
Fixed collected popcorn not counting as in stats (@Arnav
Bug)
-
Satellites are now disabled/removed from “Anniversary” mission.
-
BETA only: Can now skip around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10).
-
CI5: Added Hen Solo engine in cutscene (@EmeraldBirb
Bug)
-
CI5: Saucers now spawn the correct type of ejected pilot (@EmeraldBirb
Bug)
v.138.4 (BETA only)
-
Strengthened anti-cheat measures (
.lev
files) (@EmeraldBirbIdea)
-
Versioned downloaded translation files (
CIU.language.XX
) to prevent crashes whenever number of phrases changes (@ans1382Bug)
-
CI5: Applied enemy health multiplier based on skill (Seasoned=150%, Veteran=200%, Virtuoso=250%, Superstar Hero=300%). This scaling is applied in addition to the skill’s difficulty boost.
-
CI5: Fixed crash when joining a multiplayer game during a cutscene (@Pidgey
Bug)
-
CI5: Underwater level: Removed collision from ceiling boulders (@moon2004 @OrvilleTheOrca)
-
CI5: Storm level: Certain enemies now spawn higher, away from terrain (@HuyTheKiller
Idea)
-
CI5: Fixed incorrect collisions when scenery target areas (hitboxes) first spawn on screen (@HuyTheKiller
Bug)
-
CI5: Bosses are now faster depending on difficulty (@Knightcap
Idea)
-
CI5: Increased volume of all CI5 sound effects.
-
CI5: Added tips.
v.138.5 (BETA only)
-
CI5 underwater level: Moved camera further right (past boulder) during boss fight (@Arnav
Idea)
-
CI5 underwater level: Fixed terrain seams becoming visible when screen shakes (@EmeraldBirb
Bug)
-
CI5 cave level: Fixed terrain seams becoming visible when screen shakes (wave 58) (@EmeraldBirb
Bug)
-
CI5: Applied CI5 health ramp to SphereShip (“Armored”), Chaingun, Eggshell, Safebox enemies
-
CI5: Fixed saucers spawning non-CI5 chickens (@EmeraldBirb
Bug)
-
CI5: Wave music and background are now customizable (@Knightcap @Arnav @CattyCheese
Idea)
-
Henperor quips now appear with 100% probability (was 25%) (@EmeraldBirb
Bug)
-
CI5: Skills no longer apply difficulty boost (@EmeraldBirb
Idea)
-
CI5: Fixed excessive health ramps for: Jellyfish, Submarine, IceRock, Crystal, Frozen chick (@RainbowBoyVN
Bug)
-
CI5: Weapons now spawn progressively with chapters (@OneWingLunarian
Idea)
-
CI5: Key boost is now 100% (@HuyTheKiller
Idea)
-
Vulcan Chaingun: Fixed firing sound frequency (was capped at level 5)
-
Projectile weapons, Absolver: Fixed firing sound frequency exceeding spacecraft’s power limit (@Pans
Bug)
-
CI5: Fixed “Four-Lane merge” wave enemy count (@RainbowBoyVN
Bug)
v.138.6 (BETA only)
-
Music now starts at chapter/stage only for CI5 (In CIU missions it starts later, when the wave starts (@Sihok-Adssres
Bug)
-
Strengthened anti-cheat measures (hitboxes) (@ScarletCuboids
Idea)
-
Egg Cannon: Applied Christmas and Easter theming.
-
CI5: Fixed western digits always appearing in “Connected to Server #X” and daily login message (@Bandicoot @ans1382 )
-
Fixed spelling error in "The Thingamajig of Vagueness” (@KnockoffFeline )
-
CI5: Cutscene messages no longer spill outside screen (@KnockoffFeline
Bug)
-
CI5: Replaced ending cutscene with “THE END”.
-
Yolk Star: Applied Easter theming. (@RainbowBoyVN)
-
“Black Hole Skipping/Hopping” wave: Black holes are now tinted according to starfield background (@OrvilleTheOrca
Idea)
-
CI5: Fixed damage indicator appearing at center of screen when Corn pops (@Knightcap
Bug)
-
CI5 underwater/storm level: Boulders are now collidable (again).
-
CI5 underwater level: Brought some boulders to foreground to better indicate they are collidable.
-
CI5: More accurate difficulty emulation: Health now ramps per chapter/stage, not per wave. Skills now affect mission difficulty again (notably, buffs of non-planetary bosses).
-
Profile screen: Added warning to CI5 button.
-
CI5: Removed spacecraft hardpoints from cutscenes.
v.138.7 (BETA only)
-
CI5: Fixed Halloween sun color for Madamme.
-
Android/iOS: Device is now prevented from going to sleep during credits and cutscenes.
-
Absolver: Fixed firing sound (frequency now lowers with increasing power, even at MAX power and with Damage Amplifier). (@Aquarius_OVA
Bug)
-
CI5: Final Henterprise boss no longer drops powerups (@EmeraldBirb
Bug)
-
CI5: Removed CI5 theme music from “THE END” cutscene (@EmeraldBirb
Idea)
-
CI5: Cave, Earth planetary chapters: Added target areas (hitboxes) to boss fight (@OrvilleTheOrca
Bug)
-
CI5: “Weaving Through Traffic” wave: Fixed number of enemy sets (@RainbowBoyVN
Bug)
-
CI5: Underwater level: Zoom on wave 37 is now 10% (@RainbowBoyVN
Idea)
-
Halloween seasonal now has custom (instead of colorized) CI5 starfield (@kAPET @RainbowBoyVN
Idea)
-
CI5: Feathers in cutscenes now spin consistently (@TaimanTym @EmeraldBirb
Bug)
-
CI5 underwater level: Fixed tentacles disappearing prematurely in wave 37 (@RainbowBoyVN
Bug)
-
Fixed western digits always appearing in galaxy map (@ans1382)
v.138.7.1 (BETA only)
Fixed broken starfield cross-fade in galaxy map (@2sN
Bug)
v.138.7.2 (BETA only)
-
Fixed western digits always appearing in galaxy map and Squadrons screen (@ans1382)
-
CI5: Fixed some terrain not being drawn on Android (@Aquarius_OVA
Bug)
v.138.7.3
-
Re-applied this fix from v.138.5: Henperor quips now appear with 100% probability (was 25%) (@EmeraldBirb
Bug)
-
Fixed broken starfield colorization (bug introduced in v.138.7.1) (@EmeraldBirb
Bug)
-
CI5: Applied Christmas theming to Jellyfish boss (@EmeraldBirb
Bug)
-
CI5: All current music/sounds are now stopped before any cutscene is shown (@TaimanTym
Bug)
-
More strict callsign validation (expanded set of whitespace characters) (@DamHaiYen
Idea)
-
UCO boss: Applied Easter theming (@DeadlyKevin
Idea)
-
Christmas theming: Regular chickens now wear Santa boots.