CIU version 138 BETA

Oh hell yeah I want that to be added in

I wouldn’t normally make this change this time of year, but CI3U is coming and I’d have to do for that very soon anyway.
Changed in v.138.7.3 :medal_sports: Idea

Everyone, please do not suggest any more seasonal changes until the appropriate time (CI4U, CI3U, CI2U)

13 Likes

Taking BETA server off-line for 30 minutes.

Back on-line.

5 Likes

:information_source:

v.138.7.3 is now available.

Note: Sadly, this version is missing the capability to skip around the waves during a mission :frowning: .


:arrow_down: Download the BETA from: https://universe.chickeninvaders.com/files/CIU_BETA_v138_7_3.zip

7 Likes

:information_source:

Android v.138.7.3 Advance Preview

The v.138 release is very close now, and to (hopefully) catch any last-minute problems, I am providing an advance preview build of the Android version of the game.

:warning: Before you install it, however, read through the following notes:

  • This is the final build (exactly the same as will eventually become public in v.138), however until v.138 is officially released, it will still connect to the BETA server. This means that any progress you make using this preview version will eventually be lost.

  • It will overwrite any existing v.137 installation you have.

  • If you install it but then wish to go back to playing ‘officially’, you must re-install v.137 on top.

Please let me know if you encounter any issues.


Android (32-bit): https://universe.chickeninvaders.com/files/CIU.ia.armv7.1380703.apk

4 Likes

Copyright problem.
Check Post #337 - Interaction Studios - EA v103


The result of this mission codename should be capitalized each word (or is it just me?)

yeaaaahhhh, i sure wonder where did all the capitalized stuff went

that’s an modded game screenshot

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isn’t that my screenshot with a modded version of the game font

1 Like

Bug ? : chatting button does not appear during cut-scene in CI 5 in mobile/android

This will be my last post for CI5 episode mission.
If you noticed, you will know that the undestroyed barriers (idk which name is better) only have in CIU. That means all barriers in both Ci4 and Ci5 can be destroyed, though this is very hard to destroy all of them. However, if we want to keep anything from CI series to Episode mission in CIU, i think those barrier in some waves like Three Stroke Engine, Lethal Connection,… should be possible to destroy like how CI4 or Ci5 game working. “From Cover to Cover” is the only wave that keeping from CI5 game to Episode mission about the barriers. Sorry for no proof because i don’t remember exactly where are they in CI5.

Food and coins can bounce off the terrain. But there is no bouncing off the boulders on Underwater and Storm planets so foods & coins can penetrate boulders.

1 Like

Add Icy planet too
image


During the first wave of chapter 8, after the hero said “Blown away, little guy?”, the 2nd chick are slowly appear unlike in original CI5.

No

Allowed. Trying to bounce them would cause problems when they’re trapped between a boulder and the edge of the screen.

Ehh… ok. Fixed in v.138 :medal_sports: Bug

I don’t see any difference. The chicks speed up after appearing in both cases.

8 Likes

So why you still keep the barriers in “From Cover to cover” wave that be possible to be destroyed (yes i’m talking about the barriers at the corner of the screen)?
Also, my question (or suggestion, bug??) is about CI5 Episode mission, not for CIU mission.

Sry bro but in my opinion i dont like that idea

when i played CIU in easter and thanksgiving i noticed that CI5 bosses didnt redesigned so my idea is redesign CI5 bosses to easter and thanksgiving seasons

Hey iA,why do we need to continue our chl purchase in forum?

because that’s how it works, stop asking dumb questions.

iA was said: