from what i checked the shield now only shows up when changing anything related to it only so ig the button is not needed anymore
yup, before it always came up everytime you click anything.
okk
I don’t mind mouse lagging.
But even with V-Sync enabled, I still experience screen tearing (mostly visible during credit roll, stage transitions and cutscenes)
theme of the music is very broken On the main screen
A minor thing about Local co-op
The 2nd player doesn’t have the overheat warning beep and they neither get the sound whenever they get an extra special nor extra life
There is a bug in all tutorial missions where you start with a missile and it can be used infinitely
It’s intended, the same applies for lifes. I think the tutorials should actually show infinte symbol there.
Also, this change wasn’t appleid in Known Bugs Changelog.
even with V-Sync enabled, I still experience screen tearing
Then what you are seeing isn’t “tearing”, but something else. Come to think of it, even with V-Sync OFF you still should not see tearing, due to this:
Note that in windowed/borderless modes, this means that the mouse will be more responsive and the frame counter can/will exceed 60, however note that only 60 frames will ever be displayed on the screen. This is because there is V-sync going on in the Windows compositor (outside of the game).
Has anyone else noticed tearing?
theme of the music is very broken On the main screen
What does that mean?
The 2nd player doesn’t have the overheat warning beep and they neither get the sound whenever they get an extra special nor extra life
Fixed in v.32
Bug
has reported the mission failure in multiplayer but it claims the complete cup
I can’t reproduce. Was this player hosting or joining? Did they play all waves? Were they a ghost when the game ended?
There is a bug in all tutorial missions where you start with a missile and it can be used infinitely
the tutorials should actually show infinte symbol
Changed in v.32
Idea
the option to play all five episodes consecutively
Not adding new functionality at present.
it doesn’t pause only when alt tabbing through during multiplayer, P, esc pauses normally,
Ok, this is due to this change:
Cleaned up predicate which controls display of in-game pause menu.
So in CIU v.160+ (and Collection), mutiplayer games are also paused when focus is lost.
In my opinion I don’t like this change, I’d still want to check some notifications without ruining the game for players, But I’m making a poll to see if anyone agrees:
- Of course, I don’t want to see myself lost many lifes without noticing.
- Nah, I need to sometimes just leave the game running for other players, I’ll be a ghost anyway.
Oh nvm now i understand
He’s (means Mèo Gà) joined my room and we played(he’s not left at middle of the game) until he lost all lives and continued as a ghost in the final wave(120) at the end of the episode.
A few grammar mistakes:
“Your progress may be reset” should be renamed to “Your progress may reset”
The “No weapon heat” should be renamed to ‘‘No weapon overheat’’
The “Darkness environment” should be renamed to ‘‘Dark environment’’
“Your progress may be reset” should be renamed to “Your progress may reset”
I Personally think this is fine as is and i don’t really think its a mistake.
The “No weapon heat” should be renamed to ‘‘No weapon overheat’’
This also makes sense to me as weapons dont generate any heat at all and since that’s the case weapons like Boron/vulcan are always on their 0 heat state xd while with “no overheat” it sounds like it could generate heat but just never overheat the weapon
As for the 3rd one i can agree on that somewhat =p
weapons like Boron/vulcan are always on their 0 heat state
Speaking of this maaaaaaaaybe we could actually change it to weapons actually reaching the max pre overheat state so we can use Boron’s/Vulcan’s potential while not overheating at all using the Unlockable and then we could change its name as well.





