Chicken Invaders Collection BETA (Steam)

It can’t be offline, The BETA version only play as internet connection, but if it releases official version, It can allowed two “Online/Offline” same for CIep1-2-3-4-5 android/PC games

Ok

Nvm, my bad its a problem on my end. Thank you for clarifying.

The Ci5 Paintjob is missing the Waviness being turned ON by default on the spawn shield

The Preview for the exhaust gets reset to the default when changing any of the options for the paintjobs.
Also Speaking of Preview maybe it would be possible to add a button to reset the it to its default value?

can I ask, is the heavybomber we use in collection BX7?

Probably but satellites are 5 where bx 7 satellites are 3. @thaison1302


See the heavy bomber about satellite? But 14 is the highest power of bx 7 and 5 satellite is bx 9. So it seems the combination of 7 and 9

Even if it’s not supposed to happen. I’d really want this change, the current CI1 music became boring after hearing it across all episodes.


Idea: If you pressed a number (1-5) in select the episode menu, it teleports you to that episode number, I sometimes just click randomly on the numbers thinking I’d go there.


Another idea: CIU ships are directly ported without paintjobs change, which sometimes make the shields a bit off, so there are 2 solutions for this:

  • Change all paintjobs to match the episode original paintjob. (probably won’t happen)
  • Make shield colors red like how they are in CIU.

yep

“No weapon heat” and its description is not translated:

It’s still the same…


I know you said that long rabbit neck is allowed, But there’s another “issue”.

The legs rotate too for making them overlap, can the max rotation be a bit further? Similar to how they do in CI4 enemies.

It’s still there:

Where’s the HEX color option?

When hosting a multiplayer game and then alt+tabbing, the game pauses unlike CIU which can be annoying when checking whenever notifications come in during the game.

Intended

It was. But intended.

Really? Ok, but bear in mind that V-Sync ON results in mouse lag.

Changed in v.31

No

Intended. Since there was never any actual “legacy” CI5 spaceship, I got a little creative.

The VF special ability is different in the Episodes / Collection. This was done to more closely match the “White Knight” from CI5.

Fixed in v.31 :sports_medal: Bug

Fixed in v.31 :sports_medal: Bug
This was not an easy fix. :anxious_face_with_sweat:

No more UI, it’s already complicated to navigate with a controller. In fact, I’m considering removing the “Preview” slider entirely (at least on XBOX)

Fine. But I don’t want to hear anybody complaining that the music changes too abruptly, alright? :stuck_out_tongue:

Changed in v.31 :sports_medal: Idea

Allowed

This is because I changed the identifier. It will be fixed automatically when CIU update is released.

I didn’t bother regenerating the data files for the beta. But ok, I’ll do it for v.31

Allowed

Huh. Fixed again in v.31 :sports_medal: Bug

Removed. There will be no text input allowed on XBOX.

… but I suppose I could add it back in just for the desktop

Changed in v.31 :sports_medal: Idea

What? CIU doesn’t pause? Are you running in windowed/borderless/fullscreen?

Borderless, it doesn’t pause only when alt tabbing through during multiplayer, P, esc pauses normally,

:information_source:

BETA v.31.1.0 is now available.

You can skip/warp around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10).

You can also press Ctrl+K to add 100 keys (only works on screens where your key balance is displayed).

Note: v.31 will not upgrade anything from v.30. This is expected.

That is odd. In my debug build it pauses properly. But I see on the released version (both Steam and IA website), it doesn’t pause (it doesn’t pause in windowed mode either)

I don’t have time to investigate this now – made a note.

where is the spwan sheild hide button?


bug?

Looks intended.

I don’t get why it was removed…