It can’t be offline, The BETA version only play as internet connection, but if it releases official version, It can allowed two “Online/Offline” same for CIep1-2-3-4-5 android/PC games
Ok
Nvm, my bad its a problem on my end. Thank you for clarifying.
The Ci5 Paintjob is missing the Waviness being turned ON by default on the spawn shield
can I ask, is the heavybomber we use in collection BX7?
Probably but satellites are 5 where bx 7 satellites are 3. @thaison1302
See the heavy bomber about satellite? But 14 is the highest power of bx 7 and 5 satellite is bx 9. So it seems the combination of 7 and 9
Even if it’s not supposed to happen. I’d really want this change, the current CI1 music became boring after hearing it across all episodes.
Idea: If you pressed a number (1-5) in select the episode menu, it teleports you to that episode number, I sometimes just click randomly on the numbers thinking I’d go there.
Another idea: CIU ships are directly ported without paintjobs change, which sometimes make the shields a bit off, so there are 2 solutions for this:
- Change all paintjobs to match the episode original paintjob. (probably won’t happen)
- Make shield colors red like how they are in CIU.
yep
- Easter Edition: Fixed nostril placement on “Elmo” chicken.
It’s still the same…
I know you said that long rabbit neck is allowed, But there’s another “issue”.
The legs rotate too for making them overlap, can the max rotation be a bit further? Similar to how they do in CI4 enemies.
Removed “logged in” reference from “Language” button disabled hint (@TendouAris
Bug
It’s still there:
When hosting a multiplayer game and then alt+tabbing, the game pauses unlike CIU which can be annoying when checking whenever notifications come in during the game.
it still uses CI2 smoke
Intended
I think the shirt color was slightly brighter (or cyan"er")
It was. But intended.
Can you turn it back on?
Really? Ok, but bear in mind that V-Sync ON results in mouse lag.
Changed in v.31
legacy player color should be red
No
when the shield gets very close to the ship it turns red
additive magic enabled
Intended. Since there was never any actual “legacy” CI5 spaceship, I got a little creative.
we use VF 76 Raven to see darkness […] in ciu playtest, we cannot see darkness just opposite
The VF special ability is different in the Episodes / Collection. This was done to more closely match the “White Knight” from CI5.
The Ci5 Paintjob is missing the Waviness
Fixed in v.31
Bug
The Preview for the exhaust gets reset to the default when changing any of the options for the paintjobs
Fixed in v.31
Bug
This was not an easy fix. ![]()
to add a button to reset the it to its default value?
No more UI, it’s already complicated to navigate with a controller. In fact, I’m considering removing the “Preview” slider entirely (at least on XBOX)
how come the menu music doern’t change when I select an episode
I’d really want this change
Fine. But I don’t want to hear anybody complaining that the music changes too abruptly, alright? ![]()
Changed in v.31
Idea
which sometimes make the shields a bit off
Allowed
No weapon heat” and its description is not translated
This is because I changed the identifier. It will be fixed automatically when CIU update is released.
It’s still the same
I didn’t bother regenerating the data files for the beta. But ok, I’ll do it for v.31
The legs rotate too for making them overlap
Allowed
It’s still there:
Huh. Fixed again in v.31
Bug
Where’s the HEX color option?
Removed. There will be no text input allowed on XBOX.
… but I suppose I could add it back in just for the desktop
Changed in v.31
Idea
the game pauses unlike CIU
What? CIU doesn’t pause? Are you running in windowed/borderless/fullscreen?
Are you running in windowed/borderless/fullscreen?
Borderless, it doesn’t pause only when alt tabbing through during multiplayer, P, esc pauses normally,
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BETA v.31.1.0 is now available.
You can skip/warp around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10).
You can also press Ctrl+K to add 100 keys (only works on screens where your key balance is displayed).
Note: v.31 will not upgrade anything from v.30. This is expected.
Borderless, it doesn’t pause only when alt tabbing through during multiplayer, P, esc pauses normally,
That is odd. In my debug build it pauses properly. But I see on the released version (both Steam and IA website), it doesn’t pause (it doesn’t pause in windowed mode either)
I don’t have time to investigate this now – made a note.
Looks intended.
Reverted this change from v.30 “Paint spacecraft” screen: Added “Spawn Shield” button
I don’t get why it was removed…






