First of all… yes it looks terrible. Second of all, I won’t give you the HP of this thing since I can’t balance anything. And last of all I drew the player as P because I don’t want to draw him 4 times :[ . Now, onto the attacks!
1.Normally (Fourth pic) it shoots from its cannons (First pic) big explosive eggs (Second pic). I think that the design of explosive eggs in-game could be used for it as well. It does so with the cannons one by one, slowly, and not randomly. The turret on top also shoots normal eggs at you but faster. If possible (Game size) the cannons and the turret would follow you.
- After completing a set amount of cycles with its cannons, it would shoot them all at once to the bottom of the screen (Fifth pic).
3.Either at procentage marks (Every 20% of damage for example) or alternatively after each all-out attack, it would fly of the screen. Then, the ship would turn the way it flown away, and laser would come from that direction (Third pic). There would be warnings of the lasers using the part-lines (I don’t know the word), and soon after them the lasers would fire for a short period there. The lasers would quickly appear but quickly dissapear. After a while the ship would come back facing the other direction, and the fight will continue.
Feel free to suggest changes and ideas for this. I appreciate it! (Especially a good name with a pun)