This is to all the people here. Almost, I guess. Be prepared to face a wall of text, though it would be much appreciated if you read this all since this is kinda important.
So the thing is, a lot of people have been rejecting ideas about giving enemies and bosses buffs to make the game more harder and asking for buffs on everything else other than the enemies. Examples are constantly asking for making the weapon prices cheaper, giving weapons unncessary buffs, nerfing enemies and purging enemies out from certain waves which can still be cleared with actual skill instead of using a ridiculously buffed Plasma or specials. What this does is that it trivializes the game making it not require effort at all and making it really boring, proof of which would be a lot of people leaving and in fact openly admitting that they are really bored of CIU due to this, and that’s a major problem especially for a game which is in Early Access and almost nobody outside the CI community knows about. It leads to even lesser players playing the game and then the game becomes a barren wasteland, which is in fact common for games if they’re trivialized too much. Meanwhile there’s been one specific beam in the game that’s been buffed to the heavens and beyond so much that it’s useless to use any other weapon in elite missions than the weapon. That’s right, it’s plasma rifle and it’s still getting buffed. At this point we now have the exact same problem of the Utensil Poker of the past, which took two whole years to solve. And now we’re back to square one. This has completely wrecked the experience of the game and has made people think elite missions are downright impossible due to the overpoweredness of plasma and has made other weapons feel worse. Centralizing the meta to just one weapon leads to more balancing and if even one buff or nerf is done wrong then it sends the whole thing spiraling down to chaos and another weapon being way too OP and then that’s nerfed leading to some other weapon being OP and nerfed and so on and so forth, leading to a lot of precious development time on iA’s end being taken up by balancing only.
And now this. People want the game to be even easier and then complain that the game is too easy. Whose fault do you think it is? We need to in fact make the game much harder than it is now and add some new quirks or interesting mechanics that make people think “How could I make this work?”, which in turn allows for many new strats from the community because at this moment it’s just “Ship. Plasma. Best gear. You win GG.” which is seriously boring since almost everyone is grinding just to get the best gear and plasma instead of having better resources to make new strats to suit themselves, while the game only relies on the “epic” enemies aka the Slobs, Cowards, Egg ships etc. to have difficulty. Check the epic waves topic. You’ll see what I mean. These enemies are meanwhile limited in number and therefore even more vulnerable to Plasma which literally one shots them (well almost.)
And now for the shop. Currently, the shop is absolutely broken. The weapons aren’t all equal in terms of what they do so placing them at the same price makes the inefficient weapons too expensive and the really good weapons be too cheap. This encourages others to take the good weapons and you guessed it, it’s meta.
In conclusion, the game is currently in a bad state in terms of difficulty, and that’s just the surface of it. There’s lots more factors to be considered, but I took only the main ones. Constantly asking iA to make the game easier has made it too boring and ideas to make the game harder have been constantly rejected. This needs to be changed or the already limited number of players will keep on leaving. Thanks for reading, hope you understand what I mean to say.