About the current difficulty of the game

So, to summarize this topic, we concluded that the game is in more need of variety than tweaks.

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Slobs are fine and feel balanced. When I get slobs, I find myself intentionally trying to deal as low a damage per shot to them (such as clipping them with Plasma AoE instead of direct blasts) to farm more food out of them, unless they’re in a really dangerous spot or I’m flustered. They’re a risk/reward game, I’ve never understood the issue with them.

Cowards are a completely different story. I’d not be hugely upset if they vanished from the game entirely, tbh. They’re vague aesthetically, confusing mechanically, and completely lopsided from a balancing perspective. They cause a bunch of problems and don’t add anything to the game that slobs don’t (holding off on your shots).

Am I misreading this? Or is that meant to say majority? Because I’m confused.

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Yeah, you’re right. I always frick those two up.

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