New Difficulty Mode

I’m more concerned with the difficulty and balance of previous skills more than anything else. I believe the issue was discussed here, but it was mostly a rant and less of a mathematical solution to the issue. Furthermore, it doesn’t take into account the weapon price changes, which completely change how one would approach missions of some difficulties. GgWw1175 did say he would work on a Plasma rework at some point, but it’s hardly the tip of the iceberg since that only solves the issue of imbalance at the topmost tier of difficulty, as well as justifying making all weapon prices equal. Currently, the difficulty doesn’t change much until Virtuoso, after which point SSH ramps up to an insane amount, partly due to how enemy spawns are altered+ overall health and speed buffs. So yeah, currently difficulty doesn’t increase naturally, and that I feel is a problem that has to be dealt with before adding new difficulties.

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