I want to talk about Slob Chicken.
He’s similar to Chickenaut and Eggship, not only by hp amount, but also the fact that their attack are multi-directional. But, compared to these two, Slob has very rare chance to attack, unlike Chickenaut with its random interval between attacks but attacks very often and Eggship that shoots not that often as Chickenaut but has more certain interval, making these two way more predictable while Slob isn’t. And these two only has 3 projectiles while Slob has 12, this makes it has the MOST LETHAL surprise attack.
It’s not good when player feel being cheated on their death by some rng. “Okay, then you should stay away from it to avoid its attack.” It’s not that simple, because of rng of spawning (I’m not complaining about this in this post), you may be forced into close combat with it, and it may not only one of them! While you can kill it as fast as possible, you still don’t know when it will actually attack you.
My purpose of writing this post is to propose this change: Make it shoots its 12 directions attack only when it’s on the verge of death about when it only has 10% of hp left. Why? This allows player to make strategic decision, similar to against Coward Chickens, such as "Oh it’s Slob! I should not engage it too much until the other are cleared first! “Then it would never act as a threat unless you engage it!” Well, it’s true, aren’t Coward and Toxic the same? If you insist it should at least give some threat while it’s alive, then the second suggestion could be applied, Allows it to shoot waste just like every chicks. And the problem is done. A slightly tilted attack could work.
I hope these change can reduce the frustration of killed by surprise and not just make the game as an ordinary shmup. By the way, Slob Chicken will be the only chicken that has 2 different attacks, plus point!