- I’ve been thinking about this one for a while.
So the HUD’s got a progress indicator for its boss fights, right? Well, does anyone else think it can be a bit too vague on how much health remains on the enemies you’re fighting? More specifically, when there’s more than one target to take out onscreen in a boss fight? Sometimes, it can startle you a bit.
Well, what if, when more than one target shows up, each individual boss (Superchick, Infini-Chick, Henperor’s Apprentice, Special Forces, Party Time, Show 'em Who’s Boss, etc.) had a health bar instead? So then, you’d know how much damage needs to be dealt. In some ways, it could encourage timing and restraint until taking down a target at the right time.
Now, this wouldn’t need to be added to basic infantry (normal-size chickens, chicks, etc.). Just boss fights where more than one essential target is onscreen.
- So this new enemy added to Episode Universe, the Fat Chicken, has an attack where it shoots a ring of bird poop that can catch you completely off-guard while you’re shooting it down.
I think it really needs some kind of visual warning before bombing you.
That is all.