Not that you can use them in the space race, anyways. Well, you can, but the penalty is too awful for that. Besides, it’s not like any of these were good for bosses in the first place. They are good for groups of chickens, not singular targets that are the bosses.
That’s the case with all challenges.
Honestly, I thought it was nice that the mass condenser finally had its use because it’s totally useless in competitive gameplay otherwise.
If anything, one complaint I do have for it is that you have to get so lucky if you want to get back all the powerups you’d lose from crashing.
I honestly felt like that’s the biggest issue here.
Considering you have to either get at least 5 powerups per stage by restarting each wave constantly until you get a powerup in each one or just by getting lucky. Otherwise, I thought this was a nice strat since not many people think about it and it’s not that expensive, anyways.
You get most of the keys back by the end of the race.
I guess that you can say that the player is being rewarded for technically playing worse, though. Still, I’d still like it if this thing had some other use if it was changed here because it’s not that useful otherwise.
I have to say that it’s not totally lazy, though. You have to know when to crash, and how many times during a boss fight, especially if you get something like a henterprise or chicken multiplicity. It’s not about crashing every time you see a boss. You still have to know if the boss will die from it.
This, though, is a good idea…honestly, just randomize the ship’s loadout for every new challenge.
Make it the same for every player, but different per each challenge. That would be fun.
Only problem is the weapons…if you get something weak, like boron railgun, it’s…certainly not going to go well.
Maybe this would be better if weapons get rebalanced