The weapon fires accelerating missiles which explode on impact with enemies causing a large amount of damage.
The launcher can carry 16 missiles at once. They don’t fly in a perfectly straight line, but wobble slightly causing them to spread apart irregularly. Automatic rate of fire would be around 10 shots per second, allowing the player to quickly fire a barrage of missiles.
The warhead consists of a shaped charge, not having any area effect but delivering a massive amount of damage to the target (2500 damage + additional damage to metal/armored enemies).
A massive red ON/OFF switch (every missile launcher needs one, right?)
A giant red power indicator light (which turns off when the weapon has ran out of ammunition)
The ammo indicator (read: “the only useful thing on the rear panel”). It works as follows: the rightmost light represents the top tubes of the launcher, the leftmost one represents the bottom tubes. The brighter it glows, the more rockets there are left in the launcher.
(On the model it’s controlled by the mix shader nodes: when the mix shader is set to 0, the light glows at it’s full power, meaning there are 4 missiles left. When there’s 3, 2 or 1 missile left the mix shader is set to 0.6, 0.8 and 0.95 respectively. When it’s set to 1 the light is off meaning there are no missiles left.)
Due it’s low ammo capacity and the lack of AoE it is more suited for use against bosses or enemies with large amounts of health, perhaps to be used for a quick damage boost.
tl;dr: It has completely different characteristics, making it useful in a completely different combat situation to the ICBM. Besides, a lot of weapons which were added in the past were already very similar to existing weapons and yet perfectly served their purpose of keeping the new games interesting.
Except that the ICBM excels in combat against large groups of enemies. And that the only thing that the two weapons have in common is that they fire missiles.
Besides, regarding adding weapons “just for the hell of it”, lots of new weapons are added for the sake of variety, but sometimes frankly they just look like filler content.
The Vulcan Chaingun was added because we didn’t have any automatic weapons before Revenge of the Yolk.
The Boron Railgun was pretty much the same thing but someone at IA clearly thought that it was different enough to keep both weapons in the game (and it was nice to get a new starter weapon).
Then we got the Hypergun which was basically the above but much more powerful. We have Positron Stream, a weaker version of the Plasma Rifle (cmon, it even has the same color). The Corn Shotgun is pretty much the Neutron Gun with random spread.
And that’s okay. As similar as they may be to older weapons, I think they work just fine.
So yeah, I’m gonna have to disagree with you on that one.
You may not believe me, but there are some users who write a lot incomprehensible even from Traveller. @BCMediaPlayer is the man who almost has no opinion in post as normal users. He only write something like Recruit 35 bla bla, i dont understand why he lives even here in his movie. Nothing personal and offensive to him (he is a fully literate person), I love his YouTube chanell and everything that he made about CI, but i prefer to read post from Traveller instead of Ben post(like Recruit 35 something…) Ben be free, you do not always need to be in the image of the hero or someone else.