Hello everyone and welcome to this new topic, I hope it impresses you.
Since we are getting close to the official release of CIU, let’s have a good ending on the early access period. Here I have some ideas about a new weapon named Gamma Tornado.
Overall Mechanics of the Weapon
It is a rapid-firing weapon which shoots bursts of gamma rays in a medium-width angle which pierce through enemies. It’s very similar to Riddler but with piercing capability.
I think you agree about that we feel a gap about having some object piercing weapons in the game, which could make the game very amusing and fun. But now we have only one weapon with this kind of ability which is a charge-up weapon. So we need a rapid-firing type to complete the collection, and I think Gamma Tornado will do the work, especially when we consider that it supports Overdrive and Accumulator!
Full Description of Gamma Tornado Mechanics
The damage type of this weapon is SPECIAL (according to the excel file of weapons). I’d prefer to say it’s a WAVE type.
This weapon’s shots have fixed amount of damage (like Riddler pellets). This amount is = 375 units per shot (or per ray I say).
The gamma bursts aren’t concentrated and they travel in a wide angle which equals to the width of Riddler pellets in power level 5. This width is fixed from power 0 to MAX.
As I said, this weapon is fired rapidly and supports Overdrive and Accumulator.
About the appearance, each gamma ray is as thick as level 3 shot of Laser Cannon (not its level 4 which is full charged) and its color is light violet. It may differ based on what IA prefers. The rays appear suddenly upon firing and then fade away as slowly as level 4 shot of Laser Cannon.
There are star-like feedbacks and blinks for waves upon impact, just like the Absolver.
And the special thing about this weapon is that it has no recoil, which means your spaceship does’nt go back when firing and remains still (just like the images you see below). This feels exactly like when you fire some waves and rays instead of kinetic pellets.
Now about the weapon parameters in each power level, but first, see this legend…
Rel: Reload time (or firing interval based of that weapon data excel file), in seconds (I mean the time between ray bursts.)
Oht: Overheat time, in seconds
Sps: Shots (or rays) per second (I mean the number of individual rays fired in each second, not the number of bursts.)
Dps: Damage per second
Power level 00:
Gamma Tornado fires single rays.
Power level 01:
The weapon fires bursts of two rays.
Power level 02:
The weapon fires bursts of three rays. From now, each increase in power level results in faster reload time.
Power level 03:
Power level 04:
Power level 05:
Power level 06:
Power level 07:
Power level 08:
Power level 09:
Power level 10:
Power level MAX:
Please note that the faster firing rate of gamma bursts makes the appearance of this weapon into a real tornado! Especially when you face a lot of enemies…
The piercing ability of Gamma Tornado makes it so special that we need some balances in the parameters in order to prevent making it overpowered. So the rate of power increasing is slower than Riddler and its Dps is smaller than most of the weapons, it has a somewhat wide area of shots and it generates heat a little fast.
But if you face those chickens in numbers and use this ability and also the overdrive possibility in your advantage, you’ll barbecue those chicks with major cancer so hard that you would put their corpses into garbage instead of using them as food !!!
Gamma Tornado’s In-Game Description
Here i suggest these sentences to introduce the weapon:
An experimental weapon made by some crazy scientists who have studied many years on singularities and fast particles. This boy uses antimatter as its ammo, just a small touch between matter and antimatter and nothing else is needed to produce extremely huge amount of pure energy with some brutal gamma rays. These rays can pierce through any substances but they don’t care about their direction very much. At first you may have challenges using this toy to your aid but after some really little time you’ll be satisfied to trust only this boy when facing tons of chickens waiting to be barbecued in a scientific manner.
Keep the ammo in electricity field and use at most 14 nanograms in each shot, unless you want to make a nice roasted food out of yourself for carnivorous chickens.
See? It looks nice and good for the game’s environment!!
Thank you for your investment of time reading this article! I hope this little gift impresses and satisfies IA.
Good luck !