Fuck no. Why would he do that?
You do realise that this would essentially allow for cheating?
This is not going to happen. Period.
Then play on lower difficulties then. instead of cheating.
Play on tourist. Or find an easier game.
I will get little amount of key
It doesn’t matter. This is if you want to play it easier instead of harder.
What has this got to do with what we’re talking about?
We are talking about weapon data script in game
And you’re talking about another game which has got nothing to do with the spreadsheet. Now back to CIU:
Nope, it won’t be allowed. Case closed.
Why you need to repeat?
Updated topic with v.53 Excel file.
Do NOT use Excel files from previous versions, they are incompatible.
There’s a mistake in the v.53 Excel which sets the default Absolver “damage sharing” to 0% (it should be 50%).
If you plan on testing Absolver, first set “damage sharing” (cell I20) to 0.5.
Updated with v.54 Excel.
This includes the Absolver damage sharing fix (see previous post), but is otherwise identical to v.53.
Please only post serious re-balancing suggestions here, not random experimentations.
Weapon usage data for period 15/7/2020 to 25/7/2020 (only for players with 10+ hours of career playtime):
We can see that popularity ≠ power, but more like popularity ≈ user-friendliness. Utensil poker still reign high because its former glory, soon it will go down.
This is not the topic for that:
Woah, photon be up there.
I’ve been struggling to find a main weapon since all the rebalancing started (because I’ve had less time to play) so this is interesting to see. Bit disturbing how Moron is more popular than Laser at the moment.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.
The v.55 file hasn’t changed. But you’ll need to rename it to 55 (instead of 54) to make it work.