Why you need to repeat?
Updated topic with v.53 Excel file.
Do NOT use Excel files from previous versions, they are incompatible.
There’s a mistake in the v.53 Excel which sets the default Absolver “damage sharing” to 0% (it should be 50%).
If you plan on testing Absolver, first set “damage sharing” (cell I20) to 0.5.
Updated with v.54 Excel.
This includes the Absolver damage sharing fix (see previous post), but is otherwise identical to v.53.
Please only post serious re-balancing suggestions here, not random experimentations.
Weapon usage data for period 15/7/2020 to 25/7/2020 (only for players with 10+ hours of career playtime):
We can see that popularity ≠ power, but more like popularity ≈ user-friendliness. Utensil poker still reign high because its former glory, soon it will go down.
This is not the topic for that:
Woah, photon be up there.
I’ve been struggling to find a main weapon since all the rebalancing started (because I’ve had less time to play) so this is interesting to see. Bit disturbing how Moron is more popular than Laser at the moment.
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The v.55 file hasn’t changed. But you’ll need to rename it to 55 (instead of 54) to make it work.
Was thinking of running some actual tests with this (seeing as most people just seem to have been playing with this feature, unfortunately), but just to clarify - after I fly a wave, what happens? Obviously I don’t score any points/food/keys, but will it also reset any perishables I’ve used? Or should I stock up on keys before doing this?
And finally, to reset to a functional “Vanilla” state, I’d just remove the file from the folder, right?
It still work isn’t?
This is the answer to your question.
If you use a custom Excel, then you’ll be kicked out at the end of the mission. You won’t lose anything. It’ll be as if you never flew it.
Yes.
Well the latest update is here. So weapon data still work?
I’ve updated the link with the v.57 Excel
Yee! Glass rain!