Hey guys,
Some time ago I mentioned frenetic mode: New Difficulty/Gamemode: Frenetic Mode
I just expanded on the idea a bit and thought about Time Flow as a mission modifier (like skill levels). They change the global game speed in a mission (literally everything is faster: rate of fire, enemies spawn and fire/attack rate, projectile and pickups speed, gravity is doubled, how fast wave texts blend in etc. etc.)
I’ll show you them now:
Slug 80% Speed 75% Score
Normal 100% Speed 100% Score (default)
Fast 120% Speed 110% Score
Hectic 150% Speed 125% Score
Rush 180% Speed 140% Score
Frenetic 200% Speed 160% Score
Score Bonus is compounding with all score bonuses (it is a multiplier after all bonuses have been added)
Key drop rate won’t be increased. But since the game runs at 200% speed, key rate will technically be doubled
This is how the loadout selection screen could look like: