So I was thinking, what if we add a star bar to judge how good did we do in the mission.
The margin between each star is equal
Score requirements for each star should be based on in SSH difficulty
Each star earned will rewards the player an amount of keys. Each star can be achieved once, like if the player replay the level and get the same amount of star, the game won’t reward the player any keys
Below the star bar chart will be the medal page
For fancy details, I think the star bar should rise after each bonus appeared, like this one below. (Blue square in the pics stand for transparent area)
The reason I think this is a good idea, because it will tell the player how good they are, and encouraging them to play at a higher difficulty to earn stars for more keys
Think again, it would have looked better if I put the star bar thing is in the middle
There’s also factors outside the skill of the player that would make these mission easier/harder to earn 5 stars, like Squadron Loyalty and Location Fluctuation.
The fluctation bonus is very low right now, so I don’t think it would matter much. On the other hand it really should be increased so moving to a higher boost zone could actually be worth it.