Let’s be honest, most of us play on it and are comfortable beating most missions. You can beat a boss with just the moron railgun! I think it’s time for a change. The difficulty topics often pop-up here and there.
We “all” want to go back to the 10.1v times. We “all” want to expierience true pain. We “all” want to become the ultimate laser & egg dodging masters.
So Interaction Studios. What are you waiting for? Show us the dark side, so we may follow it, and beome the strongest we can.
It’d be a shame to leave such a great feature for the release. Don’t hold back. Join the dark side. May the fastest and strongest attacks in the galaxy be upon us!
As @Traveller said, space the difficulties out more and add 1 or 2 new ones. Seriously, we all only pick SSH almost all of the time, right? I think the hardest difficulty isn’t meant to be a standard. On the hardest difficulty, even the best players should struggle, we have to push the limits!
Also, difficulty should focus on dodging and reacting, not on battle time. We’d better have short intense battles than sloggy & long battles that don’t really require reaction & dodging but patience.
All in all, I want CIU to have crazy possibility & chaos that makes all previous games look like nothing.
I liked the difficulty of the firſt verſion. You know, the one that had that bug that randomly made miſſions up to 40% harder.
I think the all-miniboſs limitations ſhould be removed for SSH allowing us to fight ſome of thoſe epic waves from way back when.
Spiral of Chickenauts, Russian Chick Gatling Roulette, Russian Roulette with Eggships and Egg barriers, Literally any level but filled with Chickenauts and Eggships. Also, try doing them with one life only without any super weapon, mountable or sattelites
They actually did it (i think week after my post) One time i was just thinking about fenced in with armored egg ship chickens and the next day on weekly there you go! Obviosly IA read my thoughts.