Soundeffects šŸ”

So I just played some Chicken Invaders and thoughtā€¦ where did the sound effects come from? The chickens dying, the metal breakingā€¦ were they digitally made? Were they bought from online stores? Or did you actually go to a farm and record some chicken noises :stuck_out_tongue: Iā€™d like to believe that, but I need your answer @InterAction_studios. This is extremaly serious and important.

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The first Chicken Invaders showed that the sounds were taken from some existing sound library.

But thatā€™s just the firstā€¦

The chicken sounds came from a sound designer that we hired. Curiously, we still donā€™t know whether he strangled real chickens in his backyard to produce the sounds :wink:

The rest of the effects are mixed from various sources (web and CD, both free and non-free). The music is original composition.

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@InterAction_studios what about the music? Will you be remastering or remixing old tracks for this game or are they gonna stay as they are? Please answeršŸ˜“

Existing tracks will remain as they are ā€“ although we are considering increasing the encoding bitrate for the PC version (either in the base game, or perhaps only in an ā€˜HDā€™ special edition which you would only get when you purchase a Chicken Hunter License)

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@InterAction_studios and will ciu have the same amount of tracks as previous games? (Not including tracks from previous episodes) or will it have more?

Is the soundtrack from teaser 1 the menu theme of ciu?

Yes, itā€™s the menu/galaxy music. Itā€™s actually two tracks designed to cross-fade seamlessly into each other. So seamlessly, in fact, that you didnā€™t notice thereā€™s two of them in the trailer :wink:

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So the teaser was actual game footage? Also, will the career medals stay the same?

@InterAction_studios about the teaser, when is the next one coming? Are there gonna be different backgrounds based on levels or we are always gonna see that one background?

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Next teaser sometime in September. The default background has been already updated from what you see in the trailer, and here will be different unlockable backgrounds (similar to CI5)

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@InterAction_studios will some levels also have their own backgrounds like in ci4? Or are we just gonna get unlockable backgrounds?

Whatā€™s the current plan for early access and full release?

It hasnā€™t changed from our Plan Update #1: Early access sometime in September (hopefully), official in December.

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Each mission type has its own ā€˜defaultā€™ background, which can be overridden if you wish. Right now all missions use the same defaut background, but as we add new types, this may change.

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@InterAction_studios Well CUI will be perfect gift for Christmas :santa::rooster::poultry_leg:

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Yup. Chicken Hunting License (CHL) is also a great present. :grin:

@InterAction_studios Have you thought about adding player ranking system in the game? Or item rarity (legendary, epic, rare etcā€¦)?

Please no looteggs plz no

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