Screen flaſhing white


#1

I’ve reported this for two individuäl waves, but it ſeems to be a univerſal problem: at random intervals, the entire ſcreen goes white very briefly then returns to normal. I play in full ſcreen without any overlays (win10 game bar ſtill cauſes ſlight flicker).


#2

No clue :cry:

Did this start happening only recently? Or was it there from the start?


#3

Only from the lateſt verſion. I haven’t ſeen it happening in the galaxy view, only during miſſions. The flaſh length changes from time to time.


#4

I went through all code comparing v05 to v06, but I couldn’t find any graphics-related changes. Does anyone else get this problem with v06?

The long-term plan/solution is to upgrade the game to use DirectX 11. DirectX 9 has already exhibited multiple incompatibilities (including the “Esc doesn’t pause game” bug). It will take a solid week’s worth of work, however, so I can’t spare the time to do this in the immediate future.


#5

This has been happening in almost all CI games. There are rendering artifacts for about 1-2 frames every few seconds, but only sometimes.


#6

Are all CI games on DX9? Not that it’s bad for Chicken Invaders, but have you considered… Vulkan API? It certainly has it’s advantages.