At random but not infrequent intervals (2-10 minutes?) the entire ſcreen goes either red (like an orangiſh, peachy red, not like a bright red) or white for a few frames, than goes back to normal (quickly enough that it’s eaſy to miſs). I’ve gotten uſed to it at this point, and it doeſn’t really effect the gameplay, but it’s ſtill undeſired. I have Vſync turned off (becauſe whenever I’ve tried it it’s made the ſpaceſhip hard to control), and I always play in fullſcreen. The problem is preſent whether or not I have recording ſoftware running.
This is during a retro miſſion, but the problem exiſts elſewhere too. I’ve noticed that ſome waves are more prone to it than others- in particular, the egg cannon.
EDIT: I found another occurrence of this, alſo during a retro miſſion (the ſame one, in fact):
Huh… interesting… judging by the fact that the color is inconsistent, and also that it’s drawn below your spacecraft (and the HUD), I’m guessing that it’s one of the puffs from your engine exhaust that (for some reason) is drawn at a huge scale, thereby covering the entire screen.
Will check the code to see if/how that can occur.
Is anyone else using this particular engine type using a particle-based engine and has also noticed this?
It alſo happens with my other ſpacecraft, which has a different exhauſt type (the top left in the exhauſt type ſetting). I’ll ſee if I can find ſome ſcreenſhots of thoſe.
I haven’t ſeen this iſſue with the current verſion yet, but I did ſee a ſimilar bug juſt now which I’ve experiënced far leſs. The ſcreen flaſhed quickly white. It’s the ſame bug as I reported here back in Januäry. I’ll let you know if I catch it on film (well, the modern replacement for it anyway…).
Odd, the logs didn’t catch anything… you’re playing on your regular “Traveller” account? And you’re using the same engine as in your screenshots?
Regarding the flashes of white, white is the color of the underlying window. If your graphics driver doesn’t draw a frame (typically during periods of high load) and the OS decides to redraw the game window, white is what you’ll see. E.g., In some cases you’ll see white when you first start the game (before DirectX has had a chance to initialize).
Yes and yes. Sorry!
If it helps, the last time the flash started sort of in a horizontal band in the middle of the ſceen.
Huh. Good to know! I have a Lenovo Thinkpad, so gaming’s not exactly it’s forte (TBH it’s not mine either). I gueſs a gaming computer would be better at avoiding this.
I don’t know if the same applies, but when changing windows/menus in the game occasionaly part of the screen will flash yellow (My HUD color but might be unrelated). It’s not the entire screen, like a quarter or something. Sorry I don’t have this documented :S
The chicken’s wings and body have been drawn, then the vest has been drawn (most likely) at a huge scale covering the entire screen, and the chicken’s head (the last part of a chicken to be drawn) has been drawn on top. You can tell because there’s a disembodied chicken head floating in space
I’m going to put this down to a buggy driver (probably the DirectX 9 emulation part of the driver). With exhausts it’s conceivable that I could have made a mistake and made a particle huge, but chicken vests are not scaled programmatically in any way. Plus I think that if this were a problem in my code, more people would have reported it.
Do you know what GPU the laptop is using? And which driver? Run dxdiag.exe and paste the output here.
Hey, good news; laſt night a ſimilar thing happened when I moved my mouſe down to the taskbar and CIU waſn’t open, ſo it’s definitely a problem with my computer. I hadn’t ſeen it before likely becauſe CIU is really the only graphics-intenſive programme on my computer. Other than CI5, which I haven’t played that many hours. Thanks for all your patience and the time you’ve dedicated to tryïng to fix this. Sorry about the faulty bug report.