Retro missions are hard enough in higher difficulties and adding professional loop makes it so harder.
Earlier I suggested something about retro missions, but when new waves got added for retro missions only:
Loops’ difficulties should be based on difficulties of daily missions. (e.g. 0%-35% for beginner loops)
Because flying retro missions are too boring. Always 4 waves and they loop again and again, until the boss wave. Droid foods is now more interesting and not so boring as CI4, so why not making secret content of the game more interesting for people? ![]()
EDIT: Maybe 0%-50% for beginner loop, because some players use higher skills.