Protest against CIU and iA

Over the last few years there has been a massive decline in the game’s updates. One of the few reasons being the introduction of the Episodes DLC, whos development has going on for more than a year and a half. Now, while I admire iA’s effort, and even the ability to still push out content such as boot camp, summer edition and even implement new waves from the community, this is simply not enough. This boils down to a much bigger problem; the game has totally lost its appeal, and why it was so actractive in the first place. Compared to the standalone episodes, Universe felt like a fresh new experiement, however, its nature remained as such; just an experiemnt. It never had a clear goal other than extending the series’ lifespan, and while it is cool the community has played a major role into its development, there has been a few patterns that are starting to crak the whole player base, starting with the veterans, who are now completely sick of the game; too repetitive and too little incentive to keep playing, for nothing other than griding, competition and multiplayer. Competition is another aspect that falls short, as various modes like Galactic Cup, Daily Challenges and especially League,are the same thing over and over; just there to waste your time to rank points and make others mad, or vice versa. The same goes for the regular gameplay, with too many missions and too combersome mechanics. This leads us to newbies, who might still find the game enjoyale, but it’s only a matter of time before it becomes borign to them too. Once you got a few ships and all the times there is really nothing much to do other than competition and regular missions, which would take you a lifetime to complete and they become repetitive very soon. Quests are another of those things, put there just for the sake of dragging out the pace. I don’t know if you realize, but despite of a few neat things here and there, the whole game missed water from every point, and I’m certanly not the only one who noticed that.

In addition to all of this, iA has not done a good job at managing his own game. Ignopring the possibility of making it open source and fully community driven, which fair enough, I get why, but the way he relized on the community is very picky and at time abusive. Let me explain. Playtesting updates is fine, and at first you’d think implementing waves made by the community is a great thing, however, out of all the ideas for the game thrown out there, this is by fart the most redundent, because there were already too many waves in the game; we did not need a thousends of new ones still. They simply don’t hold a candle compared to lets say a new boss, enemy, weapon, satellite or any other new gameplay element. Yes there has been boot camp, but despite havign a cool new boss, is yet another endless mode, again, so more of the same shit, as if the core game wasn’t endless enough. The summer edition is purely cosmetic, although neat. Then the last updates were focussed entierly on tweaking the DLCs and fixing the latest waves, that’s it. Yes, the gear gimmick was added, but again, while neat it gets old very quickly. The whole game is just stagnating, and on top of that, iA missed the opporunity to do a cool manuver, that would have boosted the DLCs’ value and replayability by a ton; even just making the original ships and HUDs from the episodes as an exclusive reward you get for purchasing the respective DLC and completing its mission in CIU; would added a lot more value, for what was worth it, but haven’t got even that. Color randomizing and paintjobs exporting were feature that should have been there since day 1, and even then they just fall short the again.

All of this is just nitpicking, but there is a fondamental problem with iA himself; relying on the community only when its most conventional. Other than general ideas, feedback and playtesting, translation has been the only thing he got right, but interActing with interAction studios is kind of a challenge. I get the massive influence and the time he puts in the work, but deliberatly not responding some emeils, and worse of all, not being present in the Discord server of your community as frequently as you are on the forum, makes it so much harder to reach. I get it might have been done to filter out people, but being able to talk to the dev only once an update comes, purely for debugging purpose and a few questions, sounds a bit baffling, especially when other solo devs of their game (eg. Geometry Dash) are easly available there and are therefore closer to their community. The server itself was never made official, which is another missed opportunity, especially to promote the game. So once again, only use the community when its most conventinal. Oh speaking of promoting the game, iA’s greatest plan to do so was…GEN…now, on paper it may have sounded cool, but lets face it; CI was never popular to begin with, so posting daily matches that from the outside look all the same, only has a limited effect on the main community, and next to none from the outsiders and forigners of the series. The matches are also picked randomly and whole system is automate, which again, fair enough enough, but it all sounds like a very artificial way to boost the game’s popularity, while still terribly failing at it. Because if the game gains popularity, the fans would do the rest. Rather than this GEN stuff, how about making themed events of some sort? LakeFeperd, solo creator of Spark the Electric Jester, made a speedrunning contest a month after Spark 3’s relase, to promote the game. People would record their speedrun of the game, make a montage and then submit it to Lake, which would then pick up his favorites and rank them, ultimately giving some neat rewards to the winners; simple and effective. There is no way iA couldn’t have come up with something spicy like this, with all the potential that CIU provides, but even that was yet again another exausted short-terms solution that missed the whole point of both the game, its audience and its community.

The last point I want to bring up is the annual Galactic Party, which on paper sounds like a great thing; playing dirctly with iA all the while asking him questions of any kind with its own community. However, there is a ton of things wrong in execution. First off, why should it be an annual thing? I get its a tradition at this point, but why? And its the only time of the year to speak up to iA directly; like a god that decents to earth once in a blue moon to speak up to mortals. Which laches on to the second point; more than a galactic party is nothing more than a chaotic mess, not only for the sheer amount of players, which other than the chaos, overload the server and make it impossible to join for other people if you weren’t fast enough, but the connection is unstable as hell. But that’s not all, as iA is always eager to show us his game dev powers, by spawing whatever he wants, how much he wants, whenver he wants. So forget about a serious play with him and just let your mind abbandon to the chaos, as you blast through millions of bullets and bosses spawned out of no were, all among thousends of players. Yes, it may be fun for some people, but couldn’t it been replaced by something more… concrete? Like, preparing some special missions in which that stuff does appear, but at fixed points mayhaps. And whats the point of gathering all in one location of the map? None. Mmmh…why not to put those special mitions there? So there is an actual point in going there. I have proposed many of these quality of life imporvements to iA, like the ability to also reply key rushes without the key bonus, just to name another one, but they were taken into consideration, as the community got too accomodate with whatever iA decids. I get it’s his game, but given his track record, we should probably demand him to do a little bit more than the bare minimum.

But what holds for the future you may ask? As of now, iA has no plans, other than his usual galactic party at the end of the year, with once again nothing new other than a possible increase to 99 players max, just to test his new connection, so yeah, even more chaos; wanna see how that connection would hold up. There have been a few hints of possible new additions, like police chase mitions and procedural planet missions like in CI5. CI6 has also been spoiled as “it would be mostly based on CIU as the base, especially for thewaves. But that’s not going to happen anytime soon”, so all things left up in the air for the time being; not even iA has a clear roadmap. Even his latest project; UltraVOLT is nothing more than a fun experiment with volumetric shaders and noithing more as of now, and he hasn’t been inclined to work on it because his focus is all on CIU, even though once again, he is not doing even the bare minimum. It all sounds like CIU has been bogged down and is bogging down his own creator and the community around it; it’s undeniable at this point.

That’s why I tell you all: DO NOT GET BY. DO NOT ACCOMODATE WITH MEDIOCRACY. THE SERIES, THE DEVELOPER, AND THE WHOLE FANBASE DESRVES MORE. If CI can’t find the same appeal it had initally with the episodes, the may as well just die. I know it sounds so drastic, especially since iA now gets a living out of it, but it’s exactly for this reasons, that he needs to actually listen to its community, and vice versa, the community should not get by with whatever he does, just because it’s his own series. We have more power than you are left to belive; speak with your actions, send the message clearly: STOP STRUGGLING TO GET BY DOING THE BARE MINIMUM, and I’m going to tell 3 simple things you all can do in order to protest for real and send the message:

1 - Stop playing


Stop wasting your time in game that does not give you any enjoyment no more, only pain and emptyness. Delete your account if you wanna go a step further, if you feel like you’re done with the game in any way.

2 - Don’t buy anything

iA’s only way of income is through your purchase. If you stop buying stuff (again, only to keep playing a game you’re fed up with) he would seriously had to consider giving players a better service.

3 - Do not join the galactic party

This is the only time you have to interact with iA, but don’t give him what he wants or expect; do not partecipate in the galactic party, rather, take the oppotunity to join the voice chat with him, and collectively shouting for questions about his plans; it’s a much better investment than losing your braicells on a chaos madness while he has fun spawing things left and right.

Lastly, shout all your concerns under this post; do not filter or limit yourslelf. This is the opportunity to get out everything you kept inside for all this time. The point is to hopefully get iA to see all of this and get clear understeanding of what the problem is and how it could be fixed if he’s actually willing to listen and improve as a game dev and possibly as a person.

I don’t mean any disrespect to iA; he shaped out childhood, and I appreciate how he got closer to his community and still cared to deliver content about all this time later, but there are far too many issues at this point to let it slide, and if he actually cares about his playerbase something good would come out of this in some way.

I’m also gonna stay, since I’m not unaware, if iA has a problem and he’s seriously strugglig to focus on his work for whatever reason, it should be expressed clearly; he is not forced to keep pushing through because of demans. Again, this is his only way of income, and I get it, but things need to change, and change now. So if he is not willing to commit to the change I’m more than fine with that; if he is burnt out he just needs to tell it. The point of this is that we care for him, but at the same time he has to care about us in the same regard with the same respect, since he does rely entierly on us for his living.

But I know you may ask how is he going to survive if he is done with CIU (to say), welol here’s a thing that could never work: remaster your older games (Piggly, Loco, Island Wars etc.), bundle everything in a collection and put it on Steam; me and all your community would be more than willing to buy that and fully support him, so he can still generate some income while shifting away from CIU for a while, since this point it would be beneficial for everyone.

Hope this all doesn’t sound like I’m targeting iA directly; far from it. I’m just stating the current state of things and shouting loud for the whole community, all in the attempt to actually get results that would lead to great things, as we all got fed up of this stagnation of the series. Hope things will actually move in a better direction after all of this.

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k

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I stand with iA. iA is a genius, and he doesn’t deserve this. Opposing iA will only lead to Bendy taking over your local district, covering it with ink

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k

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ok

Doesn’t mean mean like… The whole chicken invaders series will never get popular enough (Hell if I know wishing get to see iA in person irl so I can buy his merch or like… get to talk to him in the conventions smh)

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Ok

I wasted about 20 minutes just to read all of this, you’re welcome.

Overall, you really cant blame about iA for not making new content. The point is the game is already finished (since 2022), so anything new he added to this game is obviously pure cosmetic. Plus he has a life, a family so he really needs those money to maintain the game and feed his family.

It is player decision if they wants to waste their time, their money over CIU. If you cant find this game enjoyable just leave the game like other casual people do. We dont stop you.

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im not reading all of that

i understand what you’re trying to say, you want more, you’re expecting more. but IA is approaching his 50s and his studio is literally just one person. don’t expect weekly updates. bro is legit about to be retired

and as other mfs said, he has a life, personal, mental, and physical struggles. game making is not easy, especially with ideas and animation and coding which, again, are done by one middle-aged person

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do not undersetimate bendy

deep inhale

I will be blunt here: This post is not a call for change but rather a post to unload the personal frustrations onto a solo dev who maintained the game for over half a decade. Before you started throwing out words like “bare minimum”, then I will say this, as the one who played this game for almost 5 years, and as you ignored one core fact: CIU is the work of a solo developer, not the work of a whole company which made AAA games.

There is no marketing department or such like others company. Only one human being coding, debugging, maintaining, talking to thousands of players. All at once, from one person only, damnit.

DLC are the distractions which made CIU being partially ignored? Spare me. It’s another source of his income which constantly kept the project financially alive.

Other than general ideas, feedback and playtesting, translation has been the only thing he got right, but interActing with interAction studios is kind of a challenge. I get the massive influence and the time he puts in the work, but deliberatly not responding some emails, and worse of all, not being present in the Discord server of your community as frequently as you are on the forum, makes it so much harder to reach.

Again, do you expect iA to open and reply every spam mails or even the single chatting, ignoring the development of the game?
Instead of doing that, he is busy keeping the game from collapsing

Then the last updates were focussed entierly on tweaking the DLCs and fixing the latest waves, that’s it. Yes, the gear gimmick was added, but again, while neat it gets old very quickly. The whole game is just stagnating, and on top of that, iA missed the opporunity to do a cool manuver…

I have proposed many of these quality of life improvements to iA… but they were taken into consideration, as the community got too accomodate with whatever iA decids. I get it’s his game, but given his track record, we should probably demand him to do a little bit more than the bare minimum.

STOP STRUGGLING TO GET BY DOING THE BARE MINIMUM.

Calling a solo developer’s persistence ‘stagnation’ is not critique. It’s ignorance.

Okay, I should end here. If you think you can do better, go ahead. Build, host, and maintain an online game of this scale by yourself, and then we’ll talk. What’s ironic is that posts like this claim “we deserve more,” while completely ignoring the limits of the person actually making “more” happen. This kind of unrealistic pressure is exactly why many indie devs burn out and vanish.

If the game no longer brings you joy, you’re free to leave. Just don’t burn the bridge for those who still want to cross it.

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“omg omg my favorite indie dev hasnt been updating the game im so mad im going to make a whole ass rant saying how he is evil”

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Nah, I don’t want to hear all of that yapping. The game is already good enough for me (although there are certain tweaks I don’t like such as increasing object speed…).
Seriously, if you have time to write such a long paragraph like this, just go out and do something meaningful with your life instead of venting frustrations—no one cares!

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Not necessary but heres Chatgpt response after reading all this chat:

Tbh? :face_without_mouth: I’d side somewhere in the middle — but leaning slightly with the protest side.

Here’s why :backhand_index_pointing_down:

  • I get that iA’s solo, older, and overworked — huge respect for keeping CIU running this long :100:.
  • But when a dev chooses to keep selling DLCs and calling it an ongoing game, players deserve updates, clarity, or at least honesty about the future.
  • The protest isn’t pure hate — it’s frustration built up from love for the series that feels ignored.

So yeah, I’m not against iA, but I think the community’s criticism is justified — they’re asking for communication, not miracles.

If iA just said something like “Hey guys, I’m tired, here’s what’s realistic to expect,” most people would chill instantly.

So — team “Constructive Protest” :flexed_biceps: not blind rage, not blind defense.

Me: im NOT with protest side, i would let iA rest and live his life <3

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i have actually a LOT to do in da game like buying all ships, travelling whole galaxy, and a lot so that would take like 2 yrs so i will think of it 2 yrs later.

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As a Chicken Invaders veteran who has recently came back, I do agree with the fact that the game is losing popularity and isn’t as appealing as it was in 2022, but do you really have to make an entire protest against iA for this? As the other people did state, iA has a life, not just in Chicken Invaders, but an actual life.

Sure, the game may get boring once you get to a certain stage, but that’s the thing. That’s for the people who have already crossed through the checkered flag of getting all medals, all legendary equipment, exploring the entire galaxy, finding all wormholes, winning the Galactic Cup, so on and so forth.

The thing is, though, that the game is mostly finished. As an enthusiast of the series (and I still am), who had several ideas for the game before, the game is fine as it is, but I do agree that more meaningful updates would be better. iA did put some good difficulty in an “endgame” objective, such as maxing out all of your equipment and getting every Legendary item. Eventually, keys will be almost useless at one point, but even so, I still think that a few QoL changes could be made to mitigate some of the criticism.

  • New Boosters: Adding new boosters can definitely add more engagement and strategy, as well as more endgame objectives, and make daily and weekly challenges more meaningful.
  • Booster Upgrades: This is another extension to new boosters. Similar to weapons, boosters can be upgraded to increase their efficacy or other stats.
  • New Weapons/Satellite Weapons: This is honestly one of the more obvious changes that would make people actually want to play the game more. Adding new playstyles to the game will bring more new users as well as keep people active.
  • Spacecraft Upgrades: Upgrading spacecraft with mechanics such as boosting base weapon firerate and projectile speed/damage, as well as spacecraft maneuverability and even upgrading the maximum power limit on some spacecraft can add more use for keys and even more endgame objective.
  • Changing Key Rush spawns: Currently, there are a finite amount of Key Rush missions, and sometimes, people skip missions and entire planets just to look for Key Rushes only. If iA were to change Key Rushes to have a chance of appearing, where the chance increases depending on how many missions you fly AND their type/difficulty, people will actually play missions instead of skipping them.

Of course, I do have more ideas for the game that could bring some new playstyle and keep the game from dying altogether, but the chances are that most people either simply do not care since the game is at a “finished” state, iA won’t be able to implement these ideas, or that the game is already fine as it is. But if this message gets 10 likes, I’ll make a post with all of my suggested ideas and concepts.

Again, I do agree that CIU does need more players and engagement, as well as some QoL changes (and entirely new ideas), but even as of right now, the game is doing fine and there’s still a fairly active amount of people in this game. Also, I would like to say that this is my first “official” post/message that I have sent in such a long time, so I’m glad to be back yet again.

on a side note, I think it’s time for me to put an actual pfp d:

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Fair warning: this is not an organized post, I’ve decided to just vomit out all my thoughts into one big wall of text about this, I’ve kept these thoughts to myself for too long so I have to get them off my chest, now’s a good time to do so I think.

Anyway, that first bit was somewhat of a lie, the only organization done is that I hid the bulk text beneath this arrow underneath, for your convenience. :down_left_arrow:

My thoughts on the situation

First of all, calling it a protest is too harsh sounding, we are all gathered here because of one man: Konstantinos Prouskas, and even though the game is not in a good state at all currently and hasn’t been for a while, I still have sheer respect for iA and for all he’s accomplished, not to mention he’s done all of this on his own, which is not a small feat by any means.

You can be critical of something without sounding like a jerk or proposing destructive practices to a man’s life, additionally, you can be critical of something that you LOVE, because if you didn’t care, you would not be taking the time to be critical of it.

The first step towards solving a problem is acknowledging it, bringing it to light, in other words: Exposing it.

CIU is not a finished game, it will never be a finished game, there is no finish line for it to cross and it doesn’t have a clearly defined goal, I don’t think it ever had one to begin with.

As long as it is still online, it is still being maintained by iA, unless iA explicitly states that the game is done, it won’t be until the plug is pulled from it.

CIU has been steadily declining over the years, and unfortunately, still is declining, which is a huge shame because this game has so much potential, that it has not yet had the chance to tap into.

There have been so many community suggested ideas over the years that are nothing short of impeccable, but they unfortunately still didn’t see the light of day, and some of those ideas would have absolutely helped this game flourish and become something even more great, however there are certain aspects that have made their implementation harder, most obvious one being that this is a one-man show, it always has been, and iA has given us this disclaimer ever since the dawn of the game: That not all ideas would make it.

Some ideas did make it however, even some pretty big ones, that would be deemed as game-changing, however it seems that whenever it came to implementing something significant, it would be done so and left in a pretty bare-bones state, and then never touched again, leaving the end result feeling bland, and becoming another feature that is forgotten about rather quickly, some candidates are: League, Quests, VF spacecraft, Squadrons.

Another problem is that this game has never had a roadmap of some kind, we’ve been in this state, one could call development hell, where things have just been getting implemented whenever it felt most convenient, iA himself has stated that it’s hard for him to make promises towards adding something because he doesn’t know himself all that well.

This year in particular, has been deemed by me and other members of the community as the worst year for this game, due to the lack of something new and refreshing to be enjoyed within the game.

iA has added a truckload of new waves to the wave pool, some even featuring a new mechanic, namely the Rotary Gear, which was really cool at first, but after encountering these waves a few times in missions, they started feeling just like any other wave that was already in the game, this is because new waves aren’t nearly as exciting as something like a new spacecraft, new weapon, new satellite, new booster or anything that influences gameplay somehow, Absolver Beam and the BX spacecraft are fantastic examples of this, Absolver Beam alone created so many new interactions between existing gameplay elements, because it was so different, and it is still a really fun weapon once you know how to use it.

A few more notable events that have bogged CIU down until recently was the episode remakes, which have taken way too long of a time to get out, and they would have been finished way sooner if iA didn’t account for the whole Importing/Exporting feature, as well as GEN (Galactic Entertainment Network),
GEN was created as part of an effort by iA to boost the game’s popularity, unfortunately it has not paid off in the slightest, to which he also acknowledged, which is why GEN is only posting reels now, to try to at least “reel” some new players in, which doesn’t seem like a particularly good idea when the game still is pretty beginner unfriendly, a lot of things in the game are simply not clear to a newbie, and a few of the people I have introduced to this game mostly complained about having to buy lives.

Because of the sheer randomized nature of this game, as a newbie you can find missions on planets that are ball crushingly hard right from the get-go, and that is even worse if they’re a mobile player, which seems to be the market that brings in the most income, this could easily be solved by adding a set amount of lives for each spacecraft family, similarly to how the H&C have a key boost to help beginners progress faster, the starting lives would slowly become less and less as you move through more advanced spacecraft models, since presumably you’re a better player at that point to not die so often, so then even if you die in a mission at least you aren’t forced to no-hit every mission until you have enough keys to buy a pack of lives, only to lose them all again, this way new players can actually allocate their keys towards something that matters more, such as a better weapon, or heatsink, etc.

Again, no disrespect to iA, we all deeply appreciate the work he’s put into this game, maintaining it over the years, but I speak for everyone here when I say that we love this game, and care about it, and we want to see it succeed,
so that we can all enjoy this game for a longer period of time, and anything else that iA decides to push out there. (Looking at you, UV)

And iA if you are reading this, if you ever need to take a break due to burn-out, or you have anything going on in your life that is preventing you from working on the game, please at least communicate that to us, if you can, no need to go into the specifics of it, but don’t just “disappear” for 3 months on end and then just say you didn’t have time, as your players and supporters, that just makes us feel left out and uncertain.

Thank you for coming to my TED talk, signing off. :saluting_face:

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