Just a short topic before I finish my next complaint.
So. CIU has mainly bosses that were present in older episodes. I personally see it as bad thing, because it’s not so great story wise (but someone will say that CI doesn’t have any sense, yet it still tries to have some sense, so I’m not focusing on that) and kind of boring.
The thing is this helped IA have the way to very quickly introduce bosses to the CIU. So they only had to import the boss wave in the CIU as it is the same engine.
The only problem with that is that it really was just a simple import. Right now they had some rework and difficulty skills affect how hard they are, but there’s still something that was left. The “final” boss fights.
Right now we have 3 “final” boss fights in CIU: Yolk Star, The Egg Canon and Henterprise. Now what is the problem with “final” bosses here? The problem is that in CIU there are no final bosses. Everything is random so you can have “final” boss after 1 stage and it makes it not final. And yet, they still have the final boss ending. They have long and big explosions which in older episodes were made to look like it really is the end of them and also they didn’t have any content after so they could last long. In CIU it isn’t like that. There’s no build up to this final boss fight as you can have it the first stage. Things I’d like to suggest:
Delete the big, long explosions from “final” bosses. Enough said.
[optional] Make the actual final bosses have more spectacular ending. It would require to make a rework of every boss, but this way if let’s say for example UCO is chosen to be a last boss you are fighting then it should have the “spectacular defeat” activated. If someone wants to play another mission he/she would wait little more than it is now or they could just click to skip it. People that only play 1 mission and end wouldn’t mind it.
That’s all for today.