Poultry/Armor-Piercer Superweapon

This one’s inspired from this article, which is quite common on some video games.

Features

  • Superweapon that lets bullets pierce enemies (chickens, ships, etc.) for faster wave clear.
  • Useful on clustered waves like Chicken Fractals but useless on single-enemy bosses.
  • Enemies on the back side will receive less damage than in the front, which could be calculated by a multiplier, down to the minimum damage. Ex.: 100%, 60%, 36%, 21.6, etc.
  • Above multiplier could vary by weapon, depending on how powerful they are.

This could adress my previous feedback for buffing some weapons.

What do you think?

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That actually sounds pretty nice, but what about the fire rate?

Fire rate would stay the same, only the piercing function would be added.

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Bumping this thread for a moment.

Continuing the discussion from Early Access version 06:

Such behaviour is already planned for at least one new weapon (and probably more in the future), so it’s unlikely to appear as a universal modifier for all weapons.

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