This one’s inspired from this article, which is quite common on some video games.
- Superweapon that lets bullets pierce enemies (chickens, ships, etc.) for faster wave clear.
- Useful on clustered waves like Chicken Fractals but useless on single-enemy bosses.
- Enemies on the back side will receive less damage than in the front, which could be calculated by a multiplier, down to the minimum damage. Ex.: 100%, 60%, 36%, 21.6, etc.
- Above multiplier could vary by weapon, depending on how powerful they are.
This could adress my previous feedback for buffing some weapons.
What do you think?