thats cool orandza
Here’s another idea: nukes.
It would be an upgrade for your missiles,which you can get for 100 keys.(might need to be changed since I still don’t know how hard/easy it’s going to be to get keys in ciu). Just like the scoring unlockables,it will only have effect in new games. The food requirement for obtaining a nuke would be 75 food items. It will travel the same way a regular missile would. Once it explodes,it will destroy all enemies that are both on-screen and off-screen in the current wave. Also,it will ignore the splash damage resistance some of the enemies have(like barriers,which can only take up to 500 damage from missiles). However,it will also reduce your power level slightly.
this is a fat man (fallout reference)
Weapon Idea: Chaingun
An instant white laser will be fired that seeks the nearest enemy. After that, it seeks and damages the nearest enemy again. The amount of times and damage per hit is dependent of the current firepower.
At firepower 0, it would only shoot 1 target and and firepower 20 it would shoot up to 5 targets.
Hmm, that totally doesn’t remind me of the Lightning Fryer.
Ah, thanks for explaining.
It reminds me of that frying pan in the intro chapter of ROTY (a frying pan would be much better one.)
That could work,I suppose
Retro satellite: this satellite fires infinitely and does a great deal of damage, but every time an enemy or an attack manages to touch it, it will fall a troso of this (it has up to 5 resistance shots). When firing has a small recharge time (to avoid the abuse of this), shoot projectiles of retro normal invaders and in the center of this there will be a ray which indicates that it is ready to fire and if the beam is not recharging.
Retro satellite recharging
Retro satellite departing to receive an impact
Might be too overpower in a sense that all weapon available wil be shot simuntaneously.But if according to your concept art it might be suitable to rotate each projectile to the right or left thus might a cycle similar to the utensil poker.
nice ideas everyone .
Here’s an idea, boss rage mode! Every boss which health drops below 60% for example enters it’s enraged form, then it has faster attacks and faster movement speed, some even get the ability to regenerate. This would make the game way harder. I made screenshot how it would look. Hope you like it, I also changed the UI a little bit.
I like that idea! But would it be an unlockable mode,or…?
No default. The game is too easy and bosses have no real “strong” and dangerous behaviors which are easily avoidable. I mean in my opinion the fifth one had easiest bosses ever.
Your comment made me think about the fact, that Henterprice is NOT the easiest final boss. I do not know why so many people say it’s the worst and the weakest, as the fight with Egg Cannon is the most boring thing in the whole franchise, against the backdrop of his terrible music and slow-blowing attacks make it even more boring and weak that’s my opinion . I hope his return will justify my words.
What? He didn’t specifically talk about the ci5 final boss. He was talking about the ci5 bosses in general
I agree. But I think that every boss is easily avoidable and predictable. My idea would change boss behaviors and when enraged they would have randomized attacks and even get some new ones
I just talk for the final bosses in my reply