PERISHABLE LIMIT
I guess you’re wondering why you’ve killed every enemy on screen, stacked up large kill combos, collected every food and powerup possible with your Müller and decent reflexing skills but still losing against an average BX user. Here’s a hint: A category of mountables which rarely appear in patch notes. Still haven’t figured out the answer? It’s perishables!
“I never use those before, can you explain why?”
The main problem is that BXs can get huge benefits just from perishables. H&Cs and Müllers only need a few Maneuvering Jets for a high movement speed in massive environment, while it’s possible for BXs to reach that same speed with all 10 equipped. Combine this with Appetite Attractor + extended firepower and you have a frigging black hole. This makes BXs too easy to use, hence favored in almost every event.
“So what’s your solution to nerf this broken type of spacecraft without affecting the others?”
Currently there’s no limit of how many perishables you can use in a mission, so creating one is the most simple solution for this problem.
When you click “Fly mission”, a perishable selection screen will appear. You can only mount perishables on the slots. Up to 5 perishables can be used per mission.
After you’re done, click “Next”. From this point things are the same as usual, but you can’t find any perishable on the item list.
BALANCE CHANGES
Although the solution above can help balancing BXs, some items are still unbalance in different ways. Below are some suggestions that will, hopefully, make this game more challenging and less money-based:
Max. Maneuvering Jets equipped: 10 → 5.
Max. Bullet Spray Expander equipped: 8 → 4.
Appetite Attractor:
Increase collecting radius by 2px/ item equipped (instead of 1/6 of spacecraft’s hitbox).
Base cost reduce from 33x3 to 20x3
Eggular Repulsor:
Decrease hitbox by 2px/ item equipped (instead of 1/6 of spacecraft’s hitbox).
Base cost reduce from 37x3 to 16x3
Invulnerability Extension:
I-frame lasts longer for 2s (instead of 3s) per item equipped.
Base cost reduce from 28x6 to 23x3
Coolant Canister: Rework “Stackable” feature (can still be placed in any number of slots, but only 1 item can be placed in each slot).
If you wanna request some changes, write a feedback down below.
Any feedback that related to COPIUM will be ignored.