It will be called
“The Savior Of Galaxy”
Desctription: Pfffffft… chickens…
It will make eggs fall even faster… the chickens have more healths projectiles are ofc more faster
Bosses will be more powerfull Some one power level weapon wont be enought
You may think its too hard but thats how hard modes work
The supernova debrises will be bigger and faster
Asteroids will be faster
Bosses will be more powerful
And chickens
projectiles faster
Reminder: this difficulty Mode will be for extremely very skilled chicken hunters
But they are positives
Like more key drops
More keys after the mission
More score…
The price should be at least 1500
soooo… take weapons extra lives weapons and action
I’m a little worried about those, honestly. I have this feeling that certain hard waves might just become impossible with even higher skill items. And god forbid that ironman mode’s locked skill changes to an even higher one.
That being said, third new skill sounds like it would be out of the question. I guess we’ll just have to wait and see.
I’m more concerned with the difficulty and balance of previous skills more than anything else. I believe the issue was discussed here, but it was mostly a rant and less of a mathematical solution to the issue. Furthermore, it doesn’t take into account the weapon price changes, which completely change how one would approach missions of some difficulties. GgWw1175 did say he would work on a Plasma rework at some point, but it’s hardly the tip of the iceberg since that only solves the issue of imbalance at the topmost tier of difficulty, as well as justifying making all weapon prices equal. Currently, the difficulty doesn’t change much until Virtuoso, after which point SSH ramps up to an insane amount, partly due to how enemy spawns are altered+ overall health and speed buffs. So yeah, currently difficulty doesn’t increase naturally, and that I feel is a problem that has to be dealt with before adding new difficulties.