Neonova's Mod Installer/Maker and ciupack mods


Beamy

how did you managed to get other colours :O‎
that circles another thing but still impressive

I had to work with color blending xd. Took me 5 layers to get the transition of the beam from lime green (maybe?) to deep blue.

Impressive work!

Thank you!

Great work :clap: @Neonova_Solara :+1:


Atmospheric Reentry but CIU. More like sky war xd

Great work @Neonova_Solara :clap:

Epic Neonova_Solara

When is the expected release date for the mod maker?

I can’t give the exact date to publish for two reasons: I’m bad at ETA, and I love fixing bugs (I’m lying).

CIUMI will soon become a history. And no, there’s just CIUMI for now. No presence of CIUMT, yet.

If you see one that’s not from my private Discord server, please report me immediately.

I tested these apps at apkjerry, they’re really great.

[Log #1 - 1:14 am (GMT +7)]

So, I’m currently focusing on writing the tutorial document(s) and adding another tutorial video, which will be added here on the first post, and inside the mod maker tool as a button. Until then, I will put a quick Q&A which might be asked more often, and modding policies that applies to both game files from Chicken Invaders game, and to mod usages.

Q&A part:

What is CIUMT by the way?

Neonova’s Chicken Invaders Universe Modding Tool (I’m bad at naming) is a GUI tool that helps you modify textures and audio in a “flexible” way. Its purpose is solely for modding, and… Maybe a hint of eye-candy (there’s in-app themes) Uses ciupack and ciupackX as mod format. It has 3 bundled languages: English, Vietnamese (thanks @Neonova_Solara) and Arabic (thanks @Pinanas and @TPoserGaming)

What is ciupack and ciupackx?

These two formats are the mod formats which will be used to create and share the output mod files. The only difference between these two is “Password Protection”. CIUPackX have this, but it is has yet becoming the final structures, so it’s… Baaassically ciupack with an X for “Paxxword”. :stuck_out_tongue:

How do I use this tool?

You’ll have a “book” button at the bottom right of the tool window. That’ll give you documents and tutorial (soon).

The antivirus immediately removed the mod tool when opening, or prevented from downloading because “it appears as a malicious software”. Why? Is this a malicious software hiding inside a good tricking shell?

I personally have headaches with this too. It requires a “known but less malicious” compiler (assumption) to be used, or a digital signature. I cannot do much about this, sadly, that’s the best I can get. To confirm the official releases, you can always compare the SHA-256 values of the downloaded file with the one I updated as list on the first post. The output must match what I posted up there. Plus, there’s one and only official releases of this tool, hosted on MediaFire by me - Neonova.

I cannot run this tool on older Windows like 7. Why?

Oh, this is the broad concern. Because I hadn’t compiled the tool with compatible versions of Python for Windows 7, therefore it will show the missing dll error. And even if I made one with compatible version, the output is surprisingly x64 only, so 32-bit windows might not work. I’m unsure about this for now.

Why isn’t the version number 1.0, but a much higher version number?

There were private releases. The reason for that is a secret. Put it in simple words: too much hassles.

Modding policies:

  • Game files: According to IA’s policy about modding, you must strictly follow these policies below:
  • You must not share the original game files (in part or in whole)
  • Mod must not give unfair advantages.
  • Mod must not increase support costs for IA (for example, by crashing the game)
  • You must not share the modified APK file of the game.
  • Mod files: While mods can be made by anyone, at any themes, I will still put some policies regarding the shared mod’s contents below:
  • Mod must not include ANY KIND of NSFW content. This includes 18+, gore and such.
  • Mod must not be made to intentionally break the game.
  • Mod must not include any original files of the game. You should repack your mod if someone reported they found an unedited file from the game inside the mod.

End log note:

For the policy, while I cannot completely control the shared mod’s content, breaking any given policy will likely increase higher chance of making modding be either harder or completely locked down. So, for the modding community, please don’t risk it.

Alrighty. See you all after a few next days! While I can’t put the exact ETA, just know that it’s getting closer to be publicized! :light_blue_heart:


Currently working on v2.0 and also working on a new mod pack. Here’s a quick preview for the upcoming mod. The downside is you cannot see the text clearly when the text color is set to dark.

CIUPack format will be “sunsetted” soon, in favor of CIUPackX (still an X, I don’t know what else should I call it :sob:)

And from this epic technique discovery made by @Pinanas, this is spawned along the progress :stuck_out_tongue:


(very basic nebulae background generator)

lemme find da app

andd done DeepSpaceAnni?

It’s possible to improve on this, if you want to continue with perlin noise, I recommend making the stars scatter depending on the nebula noise, so the brighter parts get more stars and darker ones get less.

For UV bgs, I made these individual nebulas before using dents (this is also how one of the heightmap textures were made)

And from what I seen, each nebula has its own color + they always have additive blending. You probably can do that in your app too.