UV Backgrounds recreation attempt + Questions and Suggestions

It’s been a while since we’ve seen any progress of UltraVolt, It really inspired me to make these backgrounds myself.

It’s obviously not as good as UV ones for the following reasons:

  • I don’t have the nebulas used there and so I reused the nebulas seen in CIU galaxy screen.
  • I used a different colouring technique, instead of each nebula gets its own colour I instead made a “colour map” which is just a blurry image with colours blended in.

And then added CIU nebulas as source to only get colours based on transparency.


Fun fact: This is similar to how CIU makes the galaxy in max zoom out.

Using a blurred image and instead of using actual assets, CIU used perlin Noise.

And now for the main purpose of the topic, some questions and ideas, will go with questions first straight forward.

  • Will UV be free to play?
  • Can we have more bgs samples? I know we got around 20 different bgs but I guess new ones don’t hurt.
  • What’s the game story? So far we have no idea of how the story will be. It’s something important to later make enemies based on.
  • Did the static stars background change? In the medal medal post, I noticed that it uses different background, not sure if this is planned for UV, it doesn’t look good imo.

And for the suggestions I thought about:

  • Ship Controls

I thought it would be similar to CI but when scrolling with the mouse wheel, the ship will rotate around depending on scroll.

  • Background Tweaks

As we have nebulas separate objects, I thought about 2 things here.

  • Similar to CI bgs with them being indirect progress bar, but in UV I thought about making the colors of the nebulas slowly change to a brighter versions. Similar to an experiment iA made:
  • Parallax scrolling, with finally having nebulas separate from the stars, it’s a chance to make them move slower than them in background.

And that’s for the Ideas, feel free to improve them, That’s it.

and…

Thanks for Reading!

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nice

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