Hello there chicken hunters, long time not seeing you all, i’ve been playing the game much more frequently than i used to be and i wanted to share my thoughts about the state of the game the most politely possible, thanks.
To start off, i whould like to talk about the weapons, they are the principal thing in the game to get rid of the enemies. Most of them are good, some of them are great, and others are kinda bad, which in my opinion, Moron railgun, Corn shotgun and sadly Absolver beam are those that honestly i think they are hard to use, frustrating in the worst context, or horrible because of their super low damage/bad mechanic.
Absolver beam: The newest weapon added around version 30 - 40 (I don’t remember the date correctly) offered a new mechanic which is “Charged Shot” that we didn’t never saw in CI before. This weapon is very complicated to use in a incredibly number of waves like Centipede just because the enemies move around quite fast through it still has some benefits since a completly charged shot of the weapon can remove toxic gases and enemy projectiles just like missiles or mines, it can deal a massive damage to basic enemies and minibosses like Eggships, Slobs, Chickenauts, etc. But that doesn’t really change how complex its the weapon to use and it still weak against bosses.
Moron Railgun: Not to much to say about this weapon since its the first one that you get when you are just starting the game and the one that you must get rid off the earliest possible to get another better weapon. Damage in this weapon is super low and the max power its limited to 8, through you can use this weapon if you want to make the game more challenging and interesing.
Corn Shotgun: This weapon has an unique mechanic, when the overheat meter is at max, the corn will turn into popcorn which has less damage, higher hitbox and faster firerate, and it can’t overheat. This weapon is ok in low difficulty missions but its not that recommended to pick up in harder or elite missions, specifically in Chicken invasion since most epic waves are there where there normally elite chickens which Corn shotgun can’t handle easily.
I also wanted to bring up Photom Swarm in here just to mention that this weapon is hard to use in Phase 2 and 4 in Hend Game in Elite missions since the photons also focus on the black feathers and makes the weapon more frustrating to use in this boss, the weapon is overall ok but at least in Hend Game it should only chase the Henterprise instead of the feathers.
Most of the bosses are very fun to fight against, some of them are very hard or decent, easy or “Free pointz” (cough “Crab #2” and “UCO #2” cough)
Some bosses are very tough because of the way they move, attack, etc. So here is my personnal list about hardest bosses:
3rd Place: UCO #3
Fastest and most annoying boss in the game, its movement literally have more probabilities to kill you than the attacks and it used to be the hardest in the version 10.1 when the bosses got buffed, but even with nerf that it got, this boss still very hard to deal with in elite missions.
2nd Place: The Yolk-Star™
Ok… Probably a lot of people disagree here but this is just my personnal my opinion, Yolk boi is the toughest villain, but not the hardest boss, i still kinda have some complications completing it at 100% difficulty with skills but the only thing that complicates me more are the Toxic chickens because of their “special” death, through just because i think Yolk Star™ is not the hardest, doesn’t mean that i did never die at it a couple of times.
1st Place: Chicken Exponentiality
Well, im sure that nobody thinks that this is the hardest boss but seriously, this boss becomes way to hard once you kill Chicken Vader and any one of the brothers, the whole boss fight is pure injury since you must be concentrated most of the time to avoid collide with an enemy projectile or crash to assasin chick, or getting shot by those laser gun chicks. Basically everything in the boss flies everywhere messily in everyway possible.
About the new boss which i believe is only Thundercluck, is a very decent boss so far, the attacks are unique and i like the desing of it.
So far, the best spacecraft type is H&C, their hitbox is very small, has key bonus, a good satelite slot and you also get it when you start at the game.
Müllers are “ok” since they have way bigger hitbox, they don’t have key bonus and the worst part is that THEY COST A FORTUNE to buy, they are worthless to buy and yes, they offer more satelite slots but is not like it complety compesate it. At least their price or hitbox should be sighty lower because these are like H&C Spacecrafts but worse in almost everything.
Never got any bomber in the game yet so i don’t have personnal opinion about it.
I believe that there is any difference between a common one with a Legendary/Rare/Uncommon but it feels like its the same one, in this case, i don’t know if anybody has information about the heatsinks with rarity since im interesed to see the difference of them.
Im sorry but league is too bad and boring, this is an “1 vs 1” game and there are some problems about it, first to say, sometimes you need to wait several hours or days until dare expires or the player plays it, second, for losing a dare for 80.000 points against someone who had worse rank than me made me lose 14.72 dare points which is inmense and quite unfair, third, abusers which are very annoying in every context and last but not least, there isn’t ABSOLUTE NO REWARDS for getting in higher places, which makes this even more worthless to play.
Missions, mostly, are enjoyable, there are some crazy and funny waves you can get in some missions, my favorite mission type so far are Boss Rushes, through there are some waves that are barely fair… but aside of that, missions are currently alright.
Pretty much the biggest thing in the game, and as it seems, the newest feature, i like the concept and how was inplemented, basically the same way as the older versions but it still very fun the fact that you can play with anyone while playing missions, it crashed a few times because of the ammout of players and ping but playing like with 2 - 5 people in the game is already good enough.
- Will ever CHL have more stuff to offer?
- Is there any difference between common spacecrafts and Uncommon/Rare/Legendary spacecrafts?
I guess you reached the end, cool, through i still need to mention one more thing and here an clarification: i’m not pretending to offend/hurry the development of the game.
I’ve readed 9 different Early Access topics and i observed that most of the change logs are filled with insignificant, small, unnessesary changes and i also saw too that those insignificant changes are the ones that gets more attention. But, meanwhile, there are some ideas, changes that actually are more interesing, very nessesary and gets more likes but those are completely ignored by the developer. The game curently lacks of a lot of content like balances, features and other stuff because (probably) they are more harder to implement while those small changes are more easier to add which is the reason of the game lacking of features. I think what the frecuency of the small changes must decrease and the very nessesary stuff should get more attention instead even if they are hard to implement, im not meaning “ADD THIS AND THIS, WORK WORK WORK, I DONT CARE IF THEY ARE HARD” because i know that coding is a very tough work, besides, i don’t even know so much about programming, but i believe that the hard and interesing stuff must be coinsiderated way more so the game does have more stuff to offer than currently now.
Thanks and cheers.