These days, unfortunately, people seem to have an issue with anything that so much as resembles a load time.
I agree that, if that load time is the only reason not to disable DelayedLoad, then it should be default.
That said, my laptop isn’t exactly a spring chicken and I haven’t had any issues with CIU before - probably because I also have plenty of free space though.
That would probably only be possible if it’s a unique CIU feature and not a feature of the underlying engine, unless the API makes provision for it. As someone with coding experience I would be surprised if that would work, unfortunately (but I’m not the one coding the game so I don’t actually know so I need to stop talking).
Also, your disk usage is pinned at 100%. This is very suspicious and will slow your system down a lot. Is it always like this? Select “Open Resource Monitor” at the bottom. Select the “disk” tab and see if you can identify why your disk is being used so much (sort by “Total B/sec”)
Starting with v.35, bEnableDelayedLoad is replaced with a new “load mode” that has 3 settings:
Immediate: Everything loads at start-up (same as bEnableDelayedLoad=false)
On-demand: Everything loads when needed (same as bEnableDelayedLoad=true)
Opportunistic (default): Things will load slowly in the background over the first 10-20 seconds. There will be slight stuttering during this stage, but it should eventually cease. This DOES require enough memory to fit everything in at the same time (same as Immediate mode), so there might be problems on low-end systems. We’ll see.
Yeah well. I would call it bottom-end if you’re not able to get 350MB of RAM for one app.
Raspberry Pi 4B is more powerful than my laptop that I used for 10 years. And it costs 55$