UVE Preload splitter was updated. Get the latest version here:
If anyone even remembers, it’s a small tool for exporting frames from .tga + .tga.ini.preload into separate TGAs (and making your own texture atlases from TGA frames), preserving offsets and optionally centred so that when you pack these back they turn out exactly the same way as they originally were.
Now it finally makes no mistakes when calculating the offsets for packing/exporting and supports the old .ini format found in older versions of episodes, which was the last missing part from the intended functions.
Released another update to make it compilable with DLCs (and also the xbox beta), just reinstall it in the DLC files, there’s a big chance you’d get “Couldn’t find file X” enter “all” and this should fix the problem.
Please report any issues if found, this mod is huge.