Hi everyone! I’m Stardrone and in this topic I will show you some suggestions for the new booster feature, since it has a lot of potential and not enought people suggested new ones yet.
Just keep in mind that even tough I know boosters are supposed to boost your weapon (that’s why they are named that way in the first place); I think that if some boosters granted active abilities that aren’t fully related to weapons, then the customization and strategy aspect of the game may become even more in-depth and may give even more room for players to choose what fits their playstyle the best.
Some of my concepts will be more in line with IA’s vision, while others will be more extreme.
I’m not saying that the game designer’s idea is wrong; I’m simply saying that their idea have a lot of potential and I want to help them into reaching booster’s full potential as a mechanic.
The premise is done. Here the ideas:
- Melting ray
Double tap and keep pressed the shoot button to use.
While this booster is active, the spacecraft shoots with a secondary weapon in addition to the equipped one.
The Melting ray deals exponential damage based on how much time it is fired but uses food as its ammo. The more damage the weapon is dealing, the more food will be required to keep shooting.
Only food collected in-mission counts.
This ability is meant to be the best dps booster in the game, balanced by the fact that you can’t spam it and also because it hurts your income on the long run.
- Egg converter
Double tap the shoot button to place.
When this booster is activated, an Egg Converter will be placed on the same position your ship currently is.
The Converter has three times the hitbox size of your spacecraft and will block all the damage that hits it and will last for a limited time (a newly placed one will replace the old one).
When the Egg Converter disappears, it will unleash an explosion that will deal damage, scaled on the amount of bullets cancelled, to any nearby enemy.
A booster that isn’t a weapon boost but an utility item. It is meant to be used in particular on boss rushes and double teams.
- Sentencer shots
Double tap and keep pressed the shoot button to use.
While this booster is active, the bullets will mark the enemy but deal half damage and overheat twice as fast.
Marked enemies take triple damage from all the other damage sources.
I imagine the mark as a small picture of a broken heart, overlaid on top of the enemy sprite. The color of the marker is the same as the spacecraft shield or it could use the text UI color.
The marker lasts for a limited duration of time on bosses.
This is a booster that changes how you play with any weapon and is meant to be a viable alternative for overdrive and the discharge. Why the name? You are giving chickens a death sentence.
- Rage shots
Double tap and keep pressed the shoot button to use.
While this booster is active, the equipped weapon will get a damage boost based on the amount of enemies currently alive, but the boost lasts for very little time.
The more enemies are on-screen, the higher damage will be.
This booster have a 30 seconds cooldown before being usable again.
Bosses are worth as much as one normal enemy: this booster is meant to help the most during elite invasions rather than boss rushes.
- Overload
Double tap and keep pressed the shoot button to use.
While this booster is activated, most weapons won’t shoot; instead they will charge. Release the shoot button to unleash all the charged bullets at the same time. During the charge, the weapon will load an additional volley every 5 charged, in order to have its dps compete with overdrive and be a viable alternative.
If the weapon overheats during the charge, your spacecraft will explode (unless you have a coolant canister)
Beam weapons and Absolver don’t support overload.
This booster boosts weapons in a different manner than others. It may be useful as a formation breaker and would give an early multikill on most waves (charge between waves).
- Mirror clone
This booster cannot be used at the start of the mission: dealing damage to enemies fills a charge bar.
Double tap the shoot button to place.
When this booster is activated, a Mirror clone will be placed on the same position your ship currently is.
The clone will copy any movement (and rotation angle) your ship will do and will shoot whenever you shoot.
The player can freeze in place the clone by double tapping the shoot button agan.
Clone’s damage will be reduced the closer it is to the owner’s spacecraft.
The clone can’t be destroyed by enemy projectiles.
The clone will last a limited amount of time, based on how much charge was collected before the summoning.
Charge can’t be collected while the clone is active.
This booster doesn’t boost your weapon but your ability to deal with waves and will probably be one of the biggest skill cap in the game.
- Melting ray
- Egg converter
- Sentencer shots
- Rage shots
- Overload
- Mirror clone
0 voters
Hope to start a good discussion