Early Access version 101.2

I’ve solved this issue another way: Keys are now individually collectible for each player (when you collect a key, it disappears for you but other players can still see it). Keys do not spawn at all for zombie players.

Changed in v.102 :medal_sports: Idea

Changed in v.102 :medal_sports: Idea

Changed in v.102 :medal_sports: Idea

For a long time it had no clear purpose, since the mechanic “collect food to gain missiles” was removed. I thought about making it a secondary currency, but I decided against it (that’s why it’s directly convertible to keys now).

Having said this, I recently got an idea about food. In v.102, as part of overhauling the Overdrive mechanic, I plan to add a “Booster” slot in each spacecraft. This slot can be customized with which mechanic will be used for short-term boosting of your weapon power (what is currently Overdrive). Potential selections:

I really don’t want to have yet another method of control. The UI code is already complicated enough.

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