Well that’s the problem, everybody has to go through straight up 5-10 minutes of mindlessly shooting the super heavy barriers, and accidentally killing the last chicken and missing a barrier or two because of running a wide weapon like forks or ions can be pretty frustrating as all the time and energy spent of shooting the barriers has gone to waste because anyone who did clear them all will be 25k base ahead for each barrier. It’s just a super long wave of nothingness that is fully required to reach a high position in the competitive mission.
Ah, I mistakenly thought you were talking about “Play both sides”, but you’re talking about “Vending machine”.
Yeah, we could make them indestructible. I’ll also disable cowards just to be safe.
Changed in v.51 Idea
The fact that we have to disable cowards on, like, a significant portion of the waves now suggests that maybe they need a redesign.
There are 170 wave types in total (not including variations). Waves where Cowards are exclusively disabled are:
- Yolk-Star, Terminator chickens : because they make awful terminators
- Play both sides, Vending machine: because they might end up inside the barriers
- Single digits, Tangled mess: because they mess up the pattern
- The strongest link, Energy fences: because they leave their post
So, all in all, not as bad as one might think.
How do assassins, beserks, and… the other bandana ones () get around this? Don’t they leave their post too?
Not initially. At least they stand their ground until damaged. Cowards flee the scene before a single shot is fired
Hm, perhaps Cowards need a rework?
Like, make them only start moving away after the first shot is fired by the hero?
(I believe there’s a separate topic for this.)
I never found this wave hard or difficult to deal with.
I see no problem with it now and I think it’s a good wave.
In the Chicken Invaders francise, chickens have been seen using technology, so changing their texture to fit a more “chicken” theme doesn’t make much sense either. They’ve been seen using barries quite a few times, so it’s not unfitting.
You meant this topic? Enemy Rework Program : Coward Chicken
I forgot to mention it but with that change I proposed, it would solve the problems IA listed since they will stay at position until provoked. Enemy Rework Program : Coward Chicken
I guess if it’s implemented, cowards could be re-added to these waves IA said.
Changed in v.51
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