Galactic wonders are objects (they reside on a rock like stores) designed for the lategame, to supplement wormholes.
Wonders will contain one single, very hard mission (100 waves, 100% difficulty)that, upon completition, will buff the player in a permanent way.
Each mission will be unique, in a sense that it will have it’s own mechanics, enemies and bosses.
I’m going to start with this one and see what the general approach is, then I will continue accordingly.
“It seems like the spells of the clerics successfully managed to preserve the graves of their crusaders, even after the planet’s destruction.”
Mission Type: Invasion
- Ancient Blessing: From time to time, some enemies will be enveloped in a small,yellow bubble that will deflect all projectiles for a short amount of time. No more than 50% of enemies in a wave can be protected. Bubbles won’t appear in this mission.
It will wear a crusader helm
And plate armor
It will wield an halberd in it’s left wing
It attacks by swinging its halberd from left to right when you get in range (Its halberd is long like 2 normal chickens) After some time, if it didn’t hit you previously, it gets frustrated and throws its weapon at you, at the speed of an egg-drone laser. After throwing its weapon it attacks like a normal chicken
It’s appearence will be the same as the Henperor’s Apprentice in CI5 Hallowen edition (I can’t find any decent images of it) and it will attack by shooting 3 bones below it, one directly under it, one to the left and one to the right.
But, immediately after its third attack, it will collapse, effectively dying.
It’s appearance will be the same as a crusader chicken, but it will wield a Deacon Candlestick in its right wing, along with the halberd. It’s big like a Sweater Chick.
The screen will be zommed out like with Crab V2.0
Like a crusader, it swings its halberd when you get in range (now the halberd is big like its body) And will occasionally raise it’s candlestick a tad, and shoot 3 yellow, holy bolts like a skeleton.
- Holy Protection
A Magic Shield that has a 50% chance of activating once per mission. Deflects a hit.
- The First Halberd
Increases Metal-class weapons damage by 10%.
Those rewards will not be obtainable in one go, so you will have to play the mission 2 times to get all of them; as such, unoriginality penalty will not be applied to these missions.
Here’s a close rappresentation of what I have in mind for it’s overworld model
(Obviously, it’s just an inspiration).
It’s mission symbol would be a gravestone of this kind.
Does This hold potential?
Also, do you think it would be fair to lock the difficulty on SSH?
It’s designed to be endgame content after all.
Also, if you desire, those buffs can be turned off.