As we all know, a new spacecraft family is coming and it may get a discharge ability that can be activated after a progress bar is filled by killing chickens, and then triggered by double tapping the shooting button.
[🚀 New spacecraft family (poll)]
And that is the reason this topic was made.
In late 2019 I made a series of posts (like most of the ideas that were made at that time) where I suggested new spacecraft families.
I only suggested 3 concepts.
The reason I stopped was that I realized the game didn’t left enough room for all the crazy concepts I had in mind and the majority of the implementable ideas were too similar between eachother.
But now… IA itself expressed the will to implement a new mechanic that can open a lot of concepts that used to be impossibile to implement without too many extreme changes.
In this topic I won’t remake any of my previously suggested spacecraft family but I will suggest the craziest one I ever had in mind: the Blinkers.
The blinkers are spacecraft with an hi-tech look, their base paint colors are white+cyan and the ships are named after famous physicists like Newton and Hawking.
They also have a movement speed penality (not as severe as bombers but still present)
This spacecraft family replace overdrive with a new mechanic: Blinking
By killing chickens, the player charges its ability bar
Once the bar is filled, the player can double tap the shoot key and place a portal
The ability bar will start to lose progress over time after doing so
The portal persists beetween waves
If the player double taps the shoot key again, they will istantly teleport at the position of the portal but only if the ability bar doesn’t lose all of its progress
The portal will disappears after doing so
What happens when the progress bar lose all its progress? The portal disappears with no side effect and the player must recharge it in order to place a new portal.
In order to account the lack of overdrive’s firerate boost, every weapon shoots at a sightly increased firerate so this family is viable in competitive missions.
What do you think of this idea?
Do you see it working in game or not?
Edit: Well… I tried